Instant Death Potions
Posted: Mon Jan 06, 2014 12:34 am
I LOVE FAILURE MASTERY! I upgrade it all the way with every single build, it makes the game so much faster (and for me it is much more fun) And when I say faster, I mean, death teleporting to the point it is a free fast travel.
However, as I get later into the game it becomes very annoying to remove all my gear, attack a mob, and hit end turn over and over and over (for minuted) Just to see my BC is so high they can't hit me. The way I look at it is, I spent 5 points to get it where it is, and then I get punished for getting stronger by not allowing me to death-teleport unless I am fighting the strongest of creatures. So..... I propose
I tired posting the Pics for the potion and condition, but for the life of me I can't figure that out. The code does have the icon ID's though
However, as I get later into the game it becomes very annoying to remove all my gear, attack a mob, and hit end turn over and over and over (for minuted) Just to see my BC is so high they can't hit me. The way I look at it is, I spent 5 points to get it where it is, and then I get punished for getting stronger by not allowing me to death-teleport unless I am fighting the strongest of creatures. So..... I propose
Code: Select all
[
{
"id": "elixir_of_death",
"name": "Elixir of Death",
"displaytype": "rare",
"hasManualPrice": 1,
"useEffect": {
"conditionsSource": [
{
"magnitude": 1,
"condition": "instant_death",
"duration": 1,
"chance": 100
}
]
},
"iconID": "items_consumables:68",
"category": "pot",
"baseMarketCost": 1304,
"description": "Why anybody would want to drink this, I don't know, but people still buy them... But for what?"
}
]
Code: Select all
[
{
"id": "instant_death",
"name": "Instant Death",
"roundEffect": {
"increaseCurrentHP": {
"min": -5000,
"max": -5000
},
"visualEffectID": "redSplash"
},
"iconID": "actorconditions_1:82",
"category": "physical"
}
]