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Some ideas
Posted: Sun Dec 22, 2013 7:52 pm
by Ian
Some of these suggestions may have already been suggested but anyway here they are:
-What about a skill letting you ignore a bit of the DR of a mob?
-In my opinion hard hit isn't worth spending a skill point if it ONLY increases max dmg by 2. It should at at least increase min dmg by 1 as well.
-Just an idea which is not really needed

: a pause game option which could be enabled by pressing the search button.
-An option to make combat faster. It's a real pain to fight 5 bats surrounding you.
-Show actorcondition on mob if it is for example infected with the bleeding wound effect of the barbed dagger.
-A critical fragility actorcondition would be neat
These are just some small ideas which are simple to implement (at least I hope so). But they would make AT even better

Re: Some ideas
Posted: Sun Dec 22, 2013 9:34 pm
by MusicManiac
Ian wrote:-What about a skill letting you ignore a bit of the DR of a mob?
-Show actorcondition on mob if it is for example infected with the bleeding wound effect of the barbed dagger.
Thats good idea)
Ian wrote:-In my opinion hard hit isn't worth spending a skill point if it ONLY increases max dmg by 2. It should at at least increase min dmg by 1 as well.
Hm... I was sure it DOES increase min dmg for 2 too. Damn

I was playing russian-lang and on that skill it was written that it increase AND min AND max dmg for 2 points. After your post i changed my phone settings(language) and found out that it only raises max dmg That MUST be fixed. I mean bad translation)))
Ian wrote:-An option to make combat faster. It's a real pain to fight 5 bats surrounding you.
Try in preferences to make combat speed to "instant"
Re: Some ideas
Posted: Sun Dec 22, 2013 9:54 pm
by Sarumar
Ian wrote:Some of these suggestions may have already been suggested but anyway here they are:
-What about a skill letting you ignore a bit of the DR of a mob?
-In my opinion hard hit isn't worth spending a skill point if it ONLY increases max dmg by 2. It should at at least increase min dmg by 1 as well.
-Just an idea which is not really needed

: a pause game option which could be enabled by pressing the search button.
-An option to make combat faster. It's a real pain to fight 5 bats surrounding you.
-Show actorcondition on mob if it is for example infected with the bleeding wound effect of the barbed dagger.
-A critical fragility actorcondition would be neat
These are just some small ideas which are simple to implement (at least I hope so). But they would make AT even better

Nice post +1 But there is too much data, ideas and questions... It is really hard to answer them all in single post (while using phobe ..) i try, but i need some time
...edited and add..
1) Piercing skill, something that i suggest earlier
2) About hard hit skill, i completelly agree. Thrre is already some other options for random damage bonus. IMO Hard hit should be a solid number of damage.
..edited and add..
3) there is already "pause game option", just press home button in your phone (or ....

.. You can quit your game when you want and it will be saved.Next time when you like to play AT... just schoose ontinue..
4) there are some really helpfull option in the preferences menu..
Re: Some ideas
Posted: Mon Dec 30, 2013 7:07 pm
by Ian
MusicManiac wrote:
Try in preferences to make combat speed to "instant"
THANKS! I didn't know this feature already existed. But it is really satisfiying!
And thanks Saru for clarifying this about the pause game option!
Re: Some ideas
Posted: Tue Jan 07, 2014 6:31 pm
by PK17
Ian wrote:MusicManiac wrote:
Try in preferences to make combat speed to "instant"
THANKS! I didn't know this feature already existed. But it is really satisfiying!
And thanks Saru for clarifying this about the pause game option!
The combat speed option has been there since, well before I started playing, and that was like 0.6.7 or .6.8. Not sure when it first came around but it has been awhile.
Re: Some ideas
Posted: Mon Jan 13, 2014 3:11 am
by Pyrizzle
PK: The combat speed option has been around since before 0.6.7 if i remember correctly.
Sarumar: You are correct, posting one idea per thread would make it a lot easier for every idea to get talked about. Posting too many ideas in one thread can mean that a good idea could get lost behind another that might have also been popular.
- DR Immunity: Great idea, i remember seeing this suggestion before. I would love to see this concept added as some type of skill or quest reward maybe.
- Hard hit: I still feel like we would need to do more than just raise the min AD to make this skill more desirable. It adds the equivalent of 2 level ups when you only get skill points every 4 levels (They are precious!!)
- Pausing: You can also pause by going to your inventory/stats screen. When you are in that screen no turns pass in the game until you close it.
- Fast Combat: ^^^
-Conditions on NPCs: +1 Great idea, any suggestions on a clean way of adding this without cluttering up the screen?
-Critical fragility: Like a small chance of landing some type of insain hit where you flip thru the air and remove the NPCs head from it's shoulders in some flashy type of manner. (Like rolling a natural 20 in D+D)
Re: Some ideas
Posted: Mon Jan 13, 2014 4:57 pm
by fiernaq
Hard Hit is actually worse than 2 level ups currently. 2 Level ups give 2-2 AD, 1 point in HH gives 0-2 AD.
Re: Some ideas
Posted: Fri Jan 17, 2014 5:47 am
by Pyrizzle
fiernaq wrote:Hard Hit is actually worse than 2 level ups currently. 2 Level ups give 2-2 AD, 1 point in HH gives 0-2 AD.
Yeah you are correct
+0/+2 is worse than +2/+2
It's easy to forget it doesn't boost the low end.
Re: Some ideas
Posted: Mon Jan 20, 2014 3:38 pm
by fiernaq
Which is why some of us would really like to see Hard Hit looked at for a possible change
http://www.andorstrail.com/viewtopic.php?f=2&t=4437