Rare spawns and unbalanced skills
Posted: Tue Dec 03, 2013 8:22 am
New day, new ideas...
I wanna talk about two things. Rare monsters and unbalanced skills.
Rare monsters
There is Legendary items, Extraordinary and rares. Why not monsters?
Let's say that we redo 1 spawn of "Wyrm apprentice"
That specific spawn has a 0,01% chance of spawning an "Undead Wyrm Master" instead of a Wyrm apprentice. The Undead Wyrm Master has significantly increased stats but will have a 100% drop chance of a Legendary item.
Unbalanced skills
Correct me if I'm wrong here, but aren't the skills a bit unbalanced? I am thinking about Weapon Accuracy, Hard Hit and Dodge.
Weapon Accuracy gives you 12% AC for each level.
Hard Hit hives you 2 AD each level.
Dodge gives you 9% BC each level.
Here's my point. If you want as much stats as possible, you will not choose Hard hit.
You get a skill point each 4 levels.
In 4 levels, by leveling up, you can get either 20% AC, 4 AD or 12% BC.
Weapon Accuracy will give you 60% of what you would have got by leveling that skill in 4 levels.
Hard Hit will give you 50% of what you would have got by leveling that skill in 4 levels.
Dodge will give you 75% of what you would have got by leveling that skill in 4 levels.
So, by other words, by never picking BC and instead leveling Dodge Skill, would max out the character faster?
(for the sake of making this as easy as possible, just imagine you have maxed out the other skills)
I wanna talk about two things. Rare monsters and unbalanced skills.
Rare monsters
There is Legendary items, Extraordinary and rares. Why not monsters?
Let's say that we redo 1 spawn of "Wyrm apprentice"
That specific spawn has a 0,01% chance of spawning an "Undead Wyrm Master" instead of a Wyrm apprentice. The Undead Wyrm Master has significantly increased stats but will have a 100% drop chance of a Legendary item.
Unbalanced skills
Correct me if I'm wrong here, but aren't the skills a bit unbalanced? I am thinking about Weapon Accuracy, Hard Hit and Dodge.
Weapon Accuracy gives you 12% AC for each level.
Hard Hit hives you 2 AD each level.
Dodge gives you 9% BC each level.
Here's my point. If you want as much stats as possible, you will not choose Hard hit.
You get a skill point each 4 levels.
In 4 levels, by leveling up, you can get either 20% AC, 4 AD or 12% BC.
Weapon Accuracy will give you 60% of what you would have got by leveling that skill in 4 levels.
Hard Hit will give you 50% of what you would have got by leveling that skill in 4 levels.
Dodge will give you 75% of what you would have got by leveling that skill in 4 levels.
So, by other words, by never picking BC and instead leveling Dodge Skill, would max out the character faster?
(for the sake of making this as easy as possible, just imagine you have maxed out the other skills)