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Shadows of wall in Tiled

Posted: Tue Oct 22, 2013 8:56 pm
by Moerit
Shadows are descibed at Map Making Guide and Mapmaking Guidelines.

I saw on some maps that this rule is not applicated(e.g. "wild7"). I could have a sharp eyes on issues like that if you want to. I could either fix it and contribute the redesigned maps or post the maps i located.

Furthermore another Question about Shadows:
In Tiled we have different kind of corners in the Cavewall-tilesets (bottom-edge one). The one is without shadow applicated, the other does have shadows. (see attached file)
When is which kind of shadow used? are there any rules?

The Problematic with the first (left on picture) type is that im not able to place correct shadows short mountain-noses witha height of 1. (see picture)

In the second (right on picture) type i encountered the problem that walkable treetops cannont be placed in "Above"-layer at the tile right next to the corner.

So what about them? be a hardliner only use one kind of shadow or make it how it fits and looks anyhow relative harmonic?
Or maybe just add another kind of shadow-tile..

Re: Shadows of wall in Tiled

Posted: Tue Oct 22, 2013 9:17 pm
by Zukero
I always use the second kind (top right of your picture).
If I need Treetops on the above layer, I place the shadow in "Objects", but generally don't make these spots walkable. If they are, well, I guess we can forgive some shadow not casted on the players' shoes in these exceptional cases :D

I'll wait for Ian's advice. That was just my 2 cents.

Re: Shadows of wall in Tiled

Posted: Sat Oct 26, 2013 11:22 pm
by Pyrizzle
The top right one looks the most realistic to me as well.