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Remove "%" from AC & BC

Posted: Fri Sep 27, 2013 1:51 pm
by Zukero
Hi,

I see a lot of posts that are more or less always about the same topic : "how comes I have 150% AC, enemy 30% BC, and I still miss sometimes ?"
While it may have been the case at some point in the past, AC & BC are not % anymore. ECC is (50% ECC really means 1:2 ratio of crit vs non-crit).
This is a very simple change, but I believe simply remove the "%" character from the stats displayed would clarify the situation.

Then, I think that while the non-linear CS->ECC function is a good change (though it clearly nerfed my build), it is also confusing to see items/skills numbers about the CS, and the character stats display the ECC, like out of the blue.
IMHO, we could hide the ECC from player's eyes just like the function calculating real attack chance.

Re: Remove "%" from AC & BC

Posted: Fri Sep 27, 2013 2:18 pm
by sorrow
So what do you propose the % be replaced with?

Re: Remove "%" from AC & BC

Posted: Fri Sep 27, 2013 2:46 pm
by Zukero
Well, topic name is "Remove "%"", so, I suggest to replace by nothing... just a plain number like CS.

Re: Remove "%" from AC & BC

Posted: Fri Sep 27, 2013 6:00 pm
by fiernaq
I've approved of this for a long time and I agree too about ECC. Why display it? Post the Effective Chance to Crit and the Effective Chance to Hit formulas in some place visible and then just display AC, BC, AD, CS, CM, DR, and HP values in-game. Straight up non-percentage values are always easier for people to understand and providing easy to find formulas for actual chances for things to happen gives those who want more details that closer look into how things work that they desire.

Re: Remove "%" from AC & BC

Posted: Sat Sep 28, 2013 3:22 am
by Pyrizzle
This idea has bee brought up before, (I think i have posted it once before as well)

I also agree that the '%' at the end of the numbers can be misleading.

Re: Remove "%" from AC & BC

Posted: Sat Sep 28, 2013 3:29 am
by sorrow
By removing the % that would completely change how fights are figured out. Me personal think the calculations should be AC - BC = hit chance

Re: Remove "%" from AC & BC

Posted: Sat Sep 28, 2013 3:33 am
by Pyrizzle
sorrow wrote:By removing the % that would completely change how fights are figured out. Me personal think the calculations should be AC - BC = hit chance
That would become to static. There should always be a chance to miss even if you overpower the NPC but quite a bit.

Re: Remove "%" from AC & BC

Posted: Sat Sep 28, 2013 4:11 am
by sorrow
That's the point I want to make brother.

Re: Remove "%" from AC & BC

Posted: Sat Sep 28, 2013 5:12 am
by Pyrizzle
I get that, but w/o the random number generated the game would become boring quickly. as damage and wither you hit or now would become a given.

Oh i have an AC of 175 and these npcs have an BC of 50%, i will always hit them.

Re: Remove "%" from AC & BC

Posted: Sat Sep 28, 2013 2:50 pm
by sorrow
Brother your forget that with the removal of the % that would also remove the margin of missing. Right now if you have a AC off 300% your AC is really 3.00 once you convert the % into decimals