Andor's Trail Project Meeting #36
Posted: Mon Sep 09, 2013 9:31 pm
Andor’s Trail Project Meeting #36
2013-09-08
Present: Oskar Wiksten(oskar.wiksten), Stephen Stalnaker(ctnbeh13)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
Matthew: Flavor text for items
Tom: Stoutford quest stages
2. Completed since the last meeting:
Code for unique monsters undergone major refactoring. First step towards scripted spawning and removal of monsters. The game now keeps a separate list of the unique NPCs that have been explicitly removed by conversation or combat. That way, we can keep respawning maps much more safely. Earlier, we had to make sure to not mess up the spawn state, thus having a high risk of some NPCs being forever gone for unlucky players. Size of savegames inadvertently reduce to half size (twice as fast to handle).
Added preference “Use localized resources”, to allow disabling partial translations.
3. Things that are being worked on:
Ian - new tiles (licensing issue?)
Updated screenshots for Google Play
- who wants to summarize them?
Elythara quest - Ian/Stan/Oskar??
Tom - Stoutford area
Ian - Mt. Galmore
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Spam fighting on forums
Player survey
NPCs fighting other NPCs
http://www.andorstrail.com/viewtopic.php?f=4&t=4172
Anyone care to try to answer the actual questions?
6. What should we have ready for the next meeting?
Stephen: gathering forum content for doing a “how to contribute”-guide
Oskar: trying out some code to sort / categorize inventory
2013-09-08
Present: Oskar Wiksten(oskar.wiksten), Stephen Stalnaker(ctnbeh13)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
Matthew: Flavor text for items
Tom: Stoutford quest stages
2. Completed since the last meeting:
Code for unique monsters undergone major refactoring. First step towards scripted spawning and removal of monsters. The game now keeps a separate list of the unique NPCs that have been explicitly removed by conversation or combat. That way, we can keep respawning maps much more safely. Earlier, we had to make sure to not mess up the spawn state, thus having a high risk of some NPCs being forever gone for unlucky players. Size of savegames inadvertently reduce to half size (twice as fast to handle).
Added preference “Use localized resources”, to allow disabling partial translations.
3. Things that are being worked on:
Ian - new tiles (licensing issue?)
Updated screenshots for Google Play
- who wants to summarize them?
Elythara quest - Ian/Stan/Oskar??
Tom - Stoutford area
Ian - Mt. Galmore
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Spam fighting on forums
Player survey
NPCs fighting other NPCs
http://www.andorstrail.com/viewtopic.php?f=4&t=4172
Anyone care to try to answer the actual questions?
6. What should we have ready for the next meeting?
Stephen: gathering forum content for doing a “how to contribute”-guide
Oskar: trying out some code to sort / categorize inventory