Random, truely unique items
Posted: Wed Sep 04, 2013 11:52 pm
Hello, I am new to the forums, but a long time lurker and player.
An idea I have had while grinding across many games, and this one in particular, is to create a class of items that are truly unique, at least in their particular make up, name and stats. I am not sure how possible this is, given I do not code myself, but here goes.
The idea would be to have the program generate, either on character generation, or through a particular NPC interaction, a random item (or set of) with a random name (from a list, perhaps, or incorporating letters from the character's name, etc.) and semi-random stats (there would obviously have to be "reasonable" ranges in which the items are limited, but some of the effects could be somewhat random). Perhaps the NPC is extremely rare, and completely random in its appearance (both location and timing). If only a single item, the stats and effects of the item should be of the legendary class (or post, depending upon what people think). No two players or characters would likely every get the same weapon. It would be a pseudo-unique interaction and item. If there were to be multiple items, I would suggest they be limited to one legendary/post-legendary, one extraordinary, one rare, and one ordinary (but interesting) item.
Upon elaborating this, it seems as though this might also be possible, as others have suggested, for unique, rare creatures, etc., but that suggestion is already on the forums.
The primary suggestion here is for the game to include genuinely unique items (e.g. items no other player or character has a reasonable chance of also obtaining due to the large number of possible type, stat, name and effect combinations). A secondary suggestion is that while it should be a very rare occurrence to get one of these unique items, it should be a completely random event, and thus not involve grinding of any sort (except for continuing to play the game in general, in hope of eventually finding an item/interacting with the NPC).
Any thoughts?
An idea I have had while grinding across many games, and this one in particular, is to create a class of items that are truly unique, at least in their particular make up, name and stats. I am not sure how possible this is, given I do not code myself, but here goes.
The idea would be to have the program generate, either on character generation, or through a particular NPC interaction, a random item (or set of) with a random name (from a list, perhaps, or incorporating letters from the character's name, etc.) and semi-random stats (there would obviously have to be "reasonable" ranges in which the items are limited, but some of the effects could be somewhat random). Perhaps the NPC is extremely rare, and completely random in its appearance (both location and timing). If only a single item, the stats and effects of the item should be of the legendary class (or post, depending upon what people think). No two players or characters would likely every get the same weapon. It would be a pseudo-unique interaction and item. If there were to be multiple items, I would suggest they be limited to one legendary/post-legendary, one extraordinary, one rare, and one ordinary (but interesting) item.
Upon elaborating this, it seems as though this might also be possible, as others have suggested, for unique, rare creatures, etc., but that suggestion is already on the forums.
The primary suggestion here is for the game to include genuinely unique items (e.g. items no other player or character has a reasonable chance of also obtaining due to the large number of possible type, stat, name and effect combinations). A secondary suggestion is that while it should be a very rare occurrence to get one of these unique items, it should be a completely random event, and thus not involve grinding of any sort (except for continuing to play the game in general, in hope of eventually finding an item/interacting with the NPC).
Any thoughts?