v0.8.10 (BWM fill) released to Google Play!

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Blackwater weapons' negative effects get applied to wearer

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fiernaq
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Re: Blackwater weapons' negative effects get applied to wear

Post by fiernaq »

bugmenot wrote:
rijackson741 wrote:Kind of ironic that someone that complains about "hours of dumb farming" apparently wants a game that is easy, where it requires little strategy or effort to advance. I actually think AT needs to be harder. IMHO, the dialogue in the quests is too direct. It should have more clues, fewer direct instructions (think Ultima). There's room for more strategy too, although perhaps that will come naturally when some things are better balanced and there are more options (e.g. ranged weapons and effects, area weapons and effects?). From the point of view of strategy, the best RPG I ever played was probably Moria. Showing my age perhaps, but it was (even is) a great RPG, and in the end I won it, even with permadeath. It just took a few years :D
Hard game is not a game that requires days of stupid farming. In hard games it's okay to have hard monsters, but killing them should be very profitable, and currently in Andor's Trail you get nearly nothing. It's not okay for a mobile game to require the player to kill 100 Aulaeths to advance ~1 level. That's not hard at all, but I'm neither a machine nor a wanker to do that. That's boring, but not hard at all.
Agreed. Farming/grinding sucks.

Bugmenot, I'm not 100% happy with AT either but I look at it from a different perspective. The game isn't even at version 1.0 yet. There is a lot of development left on the table which includes suggestions made by us, the players. You can leave and never have to worry about it again or you can stick around, chime in with your ideas, and hopefully make the game even better.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
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rijackson741
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Re: Blackwater weapons' negative effects get applied to wear

Post by rijackson741 »

fiernaq wrote:you can stick around, chime in with your ideas
And if you do it politely and constructively, someone may listen.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Duke
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Re: Blackwater weapons' negative effects get applied to wear

Post by Duke »

and congrats bugmenot on getting up the moutain at level 17...that is no easy task.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
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bugmenot
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Re: Blackwater weapons' negative effects get applied to wear

Post by bugmenot »

Duke wrote:and congrats bugmenot on getting up the moutain at level 17...that is no easy task.
I got there at lvl 11, and I got tired of killing aelaths
Tomcat
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Re: Blackwater weapons' negative effects get applied to wear

Post by Tomcat »

bugmenot wrote:
Duke wrote:and congrats bugmenot on getting up the moutain at level 17...that is no easy task.
I got there at lvl 11, and I got tired of killing aelaths
Even more impressive!

I think the Blackwater Misery is much more bearable, and therefore much more worth it, at higher level, when the AC hit is a much smaller fraction of your total, and may never make sense for a crit build, but can be very good for a high BC high DR (tank) build.

As far as the rewards for the BWM section being small relative to the difficulty, you may be right (the direct drops, not counting L/E items). I don't think there is anything I still use from that area, but I don't run a tank build.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Re: Blackwater weapons' negative effects get applied to wear

Post by Pyrizzle »

Tomcat wrote:As far as the rewards for the BWM section being small relative to the difficulty, you may be right (the direct drops, not counting L/E items). I don't think there is anything I still use from that area, but I don't run a tank build.
Well there are the speed potions you can collect.
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May Elythara bless you and light your path!

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Re: Blackwater weapons' negative effects get applied to wear

Post by Tomcat »

I never find myself using those. Perhaps it's my style of play being too rigid, but I hate how short they last
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Sarumar
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Re: Blackwater weapons' negative effects get applied to wear

Post by Sarumar »

bugmenot wrote:
Duke wrote:and congrats bugmenot on getting up the moutain at level 17...that is no easy task.
I got there at lvl 11, and I got tired of killing aelaths
...wrong place to enter in lvl 11 (if you are not a hardscore player or AT veteran). I love this game because i can go almoust everywhere with level one character without even starting any quest)...

IMO you should try to go another place...

good hunting
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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