Agreed. Farming/grinding sucks.bugmenot wrote:Hard game is not a game that requires days of stupid farming. In hard games it's okay to have hard monsters, but killing them should be very profitable, and currently in Andor's Trail you get nearly nothing. It's not okay for a mobile game to require the player to kill 100 Aulaeths to advance ~1 level. That's not hard at all, but I'm neither a machine nor a wanker to do that. That's boring, but not hard at all.rijackson741 wrote:Kind of ironic that someone that complains about "hours of dumb farming" apparently wants a game that is easy, where it requires little strategy or effort to advance. I actually think AT needs to be harder. IMHO, the dialogue in the quests is too direct. It should have more clues, fewer direct instructions (think Ultima). There's room for more strategy too, although perhaps that will come naturally when some things are better balanced and there are more options (e.g. ranged weapons and effects, area weapons and effects?). From the point of view of strategy, the best RPG I ever played was probably Moria. Showing my age perhaps, but it was (even is) a great RPG, and in the end I won it, even with permadeath. It just took a few years
Bugmenot, I'm not 100% happy with AT either but I look at it from a different perspective. The game isn't even at version 1.0 yet. There is a lot of development left on the table which includes suggestions made by us, the players. You can leave and never have to worry about it again or you can stick around, chime in with your ideas, and hopefully make the game even better.