NPCs fighting other NPCs
Posted: Fri Aug 30, 2013 4:55 pm
This is more of a brainstorming idea than something that is actually being considered for implementation.
At some time in the future, it would be sort of neat to be able to have NPCs attack other NPCs or monsters. Maybe some guard protects you from an evil monster, or maybe a scripted event makes two arguing people attack each other until one dies^Wfalls unconcious. Maybe a group of people from one faction wants to attack a group of people from another faction. (*nudge* *nudge* , see where we're going with this?)
How would we do that in Andor's Trail? Should we enter "combat mode" (stop time) and make the players "end turn"-action determine when the rounds end? Or should combat proceed while the players stands by watching it all happen?
How would we handle the case when the player exits the current map, should the combatants continue fighting on their own or should they only fight while the player is on the same map?
What if the players wants to join in on the fight - should the fighting monsters keep attacking each other or should one start attacking the player? Under what conditions should it start attacking the player instead of the other guy?
What's your opinion, how would NPCs-against-NPCs fighting work?
At some time in the future, it would be sort of neat to be able to have NPCs attack other NPCs or monsters. Maybe some guard protects you from an evil monster, or maybe a scripted event makes two arguing people attack each other until one dies^Wfalls unconcious. Maybe a group of people from one faction wants to attack a group of people from another faction. (*nudge* *nudge* , see where we're going with this?)
How would we do that in Andor's Trail? Should we enter "combat mode" (stop time) and make the players "end turn"-action determine when the rounds end? Or should combat proceed while the players stands by watching it all happen?
How would we handle the case when the player exits the current map, should the combatants continue fighting on their own or should they only fight while the player is on the same map?
What if the players wants to join in on the fight - should the fighting monsters keep attacking each other or should one start attacking the player? Under what conditions should it start attacking the player instead of the other guy?
What's your opinion, how would NPCs-against-NPCs fighting work?