Rounded DOWN individually gives: (6 + 1) + (8 + 2) + (2 + 0) + (11 + 3) = 33% BCrijackson741 wrote:So it appears the answer is to multiply, then round each down, then add (i.e. worst possible case ).
First question: Are decimals in AT rounded UP, DOWN, or to the CLOSEST integer? Are all decimals handled the same way or are some handled one way and others another way?
Take a piece of light armor that has 11% BC on it. If you pick up Light Armor Proficiency (1), 30% of 11 is 3.3 so do you now have 15% BC (11% + 3.3% rounded up), 14% BC (11% + 3.3% rounded to closest integer), or 14% BC (11% + 3.3% rounded down)?
Second question: Does rounding occur before or after the addition of similar numbers?
Most armor proficiency skills in particular claim to affect every piece of armor in that category. For example, I'm wearing 3 pieces of light armor, a pair of leather gloves which I presume are light, a shield which claims "light" but I don't think qualifies as armor, and a trinket which seems fairly light but is also probably not considered armor. Those 4 pieces of definite armor have 6% BC, 8% BC, 2% BC, and 11% BC on them. The wording on the light armor proficiency skill would seem to indicate 30% increase on each individual item meaning that any rounding is done before the addition. Is that correct or does it simply give you a 30% increase on the total BC provided by any light armor you have on and then round that figure?
30% of 6 = 1.8
30% of 8 = 2.4
30% of 2 = 0.6
30% of 11 = 3.3
30% of total BC (27) provided by the 4 qualifying items = 8.1
Rounded UP individually gives: (6 + 2) + (8 + 3) + (2 + 1) + (11 + 4) = 37% BC
Rounded UP total gives: (6 + 8 + 2 + 11) + (9) = 36% BC
Rounded CLOSEST individually gives: (6 + 2) + (8 + 2) + (2 + 1) + (11 + 3) = 35% BC
Rounded CLOSEST total gives: (6 + 8 + 2 + 11) + (8) = 35% BC
Rounded DOWN individually gives: (6 + 1) + (8 + 2) + (2 + 0) + (11 + 3) = 33% BC
Rounded DOWN total gives: (6 + 8 + 2 + 11) + (8) = 35% BC
Other (Please describe)
Which one is correct?