My point is to start messing with AT from GIT. As you may know, I'm currently writing a quest and its maps, and I'd also like to get deeper knowledge of how the code is working. So I'll get Android Studio up and running in a few days (vacations tonight !), and start debugging my quest.
However, I share the PC with my wife, and would love to perform the more extensive testing on my phone directly.
In doing this, I'd like to avoid having to delete the Google Play version of AT, as well as my saves, partly cause I'm lazy, partly cause I may not have internet access when testing, and partly because I just found an issue for which it will be fun to find a solution

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I'm already using ES File Explorer, and plan to use it to back up my saves before messing around.
At first, I was thinking of using some build script (ant or else), to rename the com.gpl.rpg.AndorsTrail package to com.gpl.rpg.AndorsTrailDev before compiling, but I googled a bit, and found tools like apktool that can edit the apk after build.
I'll just have to automate this tool in a AT build target somehow, and change the default save directory to something like "/AndorsTrailDev" (potentially managed by build process too).
ctnbeh13 wrote:Just think, maybe some day soon, Samsung's "Multi window" feature will be available in a similar way on other devices, opening up new game play and development opportunities.

I have a Galaxy S3, and disabled this feature right away. Makes the screen too small, lets the multi-window menu handle in overlay on top of EVERYTHING (games, video...), and only supports very few apps. I think the apps have to explicitly support it themselves.
On tablets it may be fine though.
Edit : forgot the quotes (") in the quote (
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