Waiting for death...
Posted: Mon Aug 12, 2013 9:51 pm
Hi,
I don't have screenshot for this bug, just a plain explanation...
I was in a cave going away. I was moving between monsters trying to avoid fight (I had only 6 HP).
Suddenly, I made one move, a gargoyle made one move, attack me, hit me (still in the same second of action) and...no death. I was with 0 HP ! (I'm immortal ! mouhahaha
)
So after few seconds of reflexion, I attacked, killed it with 2 attacks and moved a little more to go away. With the skill regen, I gain 1 HP and another then suddenly, the game sent my to my last bed(checkpoint) with the message saying I was died.
It was a one time bug, when some actions occured on the same period (perhaps a bufferflow...). I don't know if you could test it... Perhaps by checking when the event death is sent.
I don't have screenshot for this bug, just a plain explanation...
I was in a cave going away. I was moving between monsters trying to avoid fight (I had only 6 HP).
Suddenly, I made one move, a gargoyle made one move, attack me, hit me (still in the same second of action) and...no death. I was with 0 HP ! (I'm immortal ! mouhahaha

So after few seconds of reflexion, I attacked, killed it with 2 attacks and moved a little more to go away. With the skill regen, I gain 1 HP and another then suddenly, the game sent my to my last bed(checkpoint) with the message saying I was died.
It was a one time bug, when some actions occured on the same period (perhaps a bufferflow...). I don't know if you could test it... Perhaps by checking when the event death is sent.