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Monsters level up with the player + difficulty setting

Posted: Wed Jul 24, 2013 4:34 pm
by Ian
What about making it possible to spawn monsters with varying strength depending on the level of the character?
That would bring more fun to the game, especially for high-level players who can't fight any more challenging mobs.

As you now, mobs drop a set amount of xp right now. We should keep that number as minimum xp drop. Upon every level-up, the hp, ac, bc and ad of the npc should increase by 10% of the base stats. To make that happen, the player's stats (hp, ac, ad, bc) would need to be calculated in xp.

But that should only trigger under particular conditions:
-The player's xp (p) is 2 times greater than the monster's xp (m) to prevent overpowered mobs:
p/m= >2
For example, m is 400 and p is 1000: the stats increase by 10%.
If m is 1000 and p is 500 or 1500, the monster won't level up.
-There should be a max amount of monster level-ups: 20 times
If the player doesn't start with that feature because of an old version, the monster would need to level up upon loading the save until the p/m would equals 2 or the max level 20 is reached or the player's level-ups are depleted.

I also suggest adding an option to the game allowing the player to set the difficulty of the monsters. Options are: very easy, easy, normal, hard, very hard and impossible like in normal game. If the player changes that option, the stats need of course to be recalculated:
Very easy: mobs drop the min amount of xp and stats aren't increased when player's level is changing.
Easy: m*1.05; mobs level up slower; p/m >3
Normal: see above
Hard: m*1.15; p/m >1.5
Very hard: m*1.2 ; p/m >1.75
Impossible: 1.25; p/m >1 I think, that'll be but a nice challenge for hardcore players ;)

I know, that's more coding but I definitely think, it will make AT much more fun for everyone.

What's your opinion?

Re: Monsters level up with the player + difficulty setting

Posted: Wed Jul 24, 2013 5:10 pm
by Sarumar
+1 nice :twisted: ... but perhaps too hard ?

Re: Monsters level up with the player + difficulty setting

Posted: Wed Jul 24, 2013 5:15 pm
by Ian
I suggest coding that and to just try it out and to tweak the numbers if needed.

Re: Monsters level up with the player + difficulty setting

Posted: Wed Jul 24, 2013 7:21 pm
by Sarumar
Ian wrote:I suggest coding that and to just try it out and to tweak the numbers if needed.

+1 that is the path where even Nyktos & Pyro will suffer :-)

Re: Monsters level up with the player + difficulty setting

Posted: Wed Jul 24, 2013 9:44 pm
by Tomcat
The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?

Re: Monsters level up with the player + difficulty setting

Posted: Fri Jul 26, 2013 2:53 am
by Pyrizzle
Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!

Re: Monsters level up with the player + difficulty setting

Posted: Fri Jul 26, 2013 1:29 pm
by Tomcat
Pyrizzle wrote:
Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!
Oh I had Sarumar firmly in mind when I wrote that!

Re: Monsters level up with the player + difficulty setting

Posted: Fri Jul 26, 2013 1:41 pm
by Sarumar
Tomcat wrote:
Pyrizzle wrote:
Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!
Oh I had Sarumar firmly in mind when I wrote that!
:lol: ... so nice people here.. :lol:

Re: Monsters level up with the player + difficulty setting

Posted: Fri Jul 26, 2013 5:25 pm
by Ian
Tomcat wrote:The design of the game seem based on making the player find the right location for their level,, rather than have the game constantly adapt itself to the player. Personally I prefer the existing approach, both in terms of game play and a consistent story line.

However, it would certainly be an interesting twist to have a specific type of monster that tunes itself to the player level. How would you like to have to defeat a roomful of Doppelgangers?
Doppelgangers would be pretty nice ;)
Pyrizzle wrote:+1 Good points Tom! This idea has been brought up before and if i remember correctly it is currently on the rejected ideas list.

And I would LOVE to see a doppelganger or two in the game, the might Sarumar might have a heck of a time with them. Bwaahahaha! +100 for Doppelgangers!

You're right. That idea has unfortunately been rejected :( But I don't really mind because AT is a great game even without this.

Re: Monsters level up with the player + difficulty setting

Posted: Sat Jul 27, 2013 9:31 pm
by sorrow
This idea I think is pretty cool AT becoming self aware lol I love it haha