Skill idea: Headbanging
Posted: Fri Jul 19, 2013 7:10 am
I was thinking it could be fun to introduce the skill idea "Headbanging".
The idea came up to my mind when I was thinking about spicing up the "unarmored fighting".
Fighting bare handed seems (for me) to be kind of a huligan-style, so headbanging could fit pretty well with fighting with your fists.
The on source effect of headbanging could be:
Reduces total AC and BC randomly by 20% up to 50%. (varies every round for 5 rounds)
Adds move cost between 0 and +14 (varies every round for 5 rounds)
Adds +1 to +10 AD (varies every round for 2 rounds)
Adds attack cost between -1 and +1 (varies every round for 2 rounds)
The on source effect could be activated on "when struck" by maybe between 20% and 50%.
It could work out as a Specialization/Überskill -that gets max'd at 1.
What do you think? xD
_____________________________________________
I just came up with another idea:
Duckling mastery:
It's a on source skill too, based on the skill Merchant (requires to be maxed):
When you see an enemy 5 squares away, you have 5% chance every 6 seconds to be throwing a duckling against random monster. It could be dealing your (negative)MiniAD up to your (positive)MaxAD
What I'm trying to say here with that negative dmg is that the duckling could be healing the monster because it's risking to get eaten up while being thrown at the monster.
It could also be a hamster or another small animal -just any throwable cute animal
_____________________________________________
I've been thinking of Bark skin for a while, for maxing that skill I would suggest my new idea:
Ricochet: when struck, you have a 5% chance of deflecting incoming dmg.
It also makes the curse "Bark-butter-fingers" that could force them to drop their weapon: meaning reducing their AC by 30% and reducing their AD by 25%
The idea came up to my mind when I was thinking about spicing up the "unarmored fighting".
Fighting bare handed seems (for me) to be kind of a huligan-style, so headbanging could fit pretty well with fighting with your fists.
The on source effect of headbanging could be:
Reduces total AC and BC randomly by 20% up to 50%. (varies every round for 5 rounds)
Adds move cost between 0 and +14 (varies every round for 5 rounds)
Adds +1 to +10 AD (varies every round for 2 rounds)
Adds attack cost between -1 and +1 (varies every round for 2 rounds)
The on source effect could be activated on "when struck" by maybe between 20% and 50%.
It could work out as a Specialization/Überskill -that gets max'd at 1.
What do you think? xD
_____________________________________________
I just came up with another idea:
Duckling mastery:
It's a on source skill too, based on the skill Merchant (requires to be maxed):
When you see an enemy 5 squares away, you have 5% chance every 6 seconds to be throwing a duckling against random monster. It could be dealing your (negative)MiniAD up to your (positive)MaxAD

What I'm trying to say here with that negative dmg is that the duckling could be healing the monster because it's risking to get eaten up while being thrown at the monster.
It could also be a hamster or another small animal -just any throwable cute animal

_____________________________________________
I've been thinking of Bark skin for a while, for maxing that skill I would suggest my new idea:
Ricochet: when struck, you have a 5% chance of deflecting incoming dmg.
It also makes the curse "Bark-butter-fingers" that could force them to drop their weapon: meaning reducing their AC by 30% and reducing their AD by 25%