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Andor's Trail Project Meeting #32

Posted: Tue Jul 16, 2013 2:48 am
by sdevaney
Andor’s Trail Project Meeting #32
2013-07-14
Present: Oskar Wiksten(oskar.wiksten), Matthew White(nyktos)

1. Follow-up from last meeting:
Go over previous meetings TODO’s.

TODO: Scott & Oskar: We should prepare a new round of topics for a player priority survey.
TODO: Scott/Oskar: Send calendar invite for preparing a prio list.

2. Completed since the last meeting:
Several alpha versions released, lots of good bugfixes
Awesome input from a lot of people that have tested the alpha versions. Thank you all!

New features since last meeting:
- Weapon proficiency skills are now based on the weapon’s stats.
- Added game statistics to hero overview screen
- Add more settings to control how loot bags are presented
- Map alignment tweaks (thanks Tomcat!)
- Add description to RoLS. Congrats to everyone that has found one! Please don’t spoil the description to the people that haven’t found one yet.
- Remove crit. hit immunity from undead. Add crit. hit immunity to constructs.
- Add setting "Show quickslots when toolbox is opened"

Major bug fixed, thanks to Mety!
- Only remove one item per click when picking up single items from ground bags

Map alignment tweaks (thanks Tomcat!)

3. Things that are being worked on:
Is there really a way to distribute files from the Drive account of the Google plus page “Andor’s Trail”?

Web-based translation software needed
Option 1) Use some commercial website (that provides a free option for open-source projects)
Option 2) Install weblate or pootle ourselves somewhere (requires nasty django dependencies)

Final tweaks for v0.7.0:
- Need to update Fallhaven thieves guild / Umar dialogue about Lodar
- low-level healing
- description for more items (Bonemeal?)


Elythara quest still needs some work before being finished.

4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:

What about item categorization:
http://andorstrail.com/viewtopic.php?f= ... 566#p36566

5. Open Discussion:

6. What should we have ready for the next meeting?
Beta release, or actual release.

TODO: Oskar: Evaluate more hosted translation sites, and pick one.
TODO: Matthew: Write short descriptions for more items, mostly the important ones such as the Bonemeal potion.

Re: Andor's Trail Project Meeting #32

Posted: Tue Jul 16, 2013 11:55 am
by Tomcat
I'm curious about the changes in crit hit immunity. Removing it from undead is huge! But what is a ”construct”?

Re: Andor's Trail Project Meeting #32

Posted: Tue Jul 16, 2013 10:07 pm
by Antison
Tomcat wrote:I'm curious about the changes in crit hit immunity. Removing it from undead is huge! But what is a ”construct”?
I just posted those same two questions in the Alpha 0.7.0 thread. :D

Re: Andor's Trail Project Meeting #32

Posted: Wed Jul 17, 2013 11:59 am
by SkrikRunkarN
I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?

Re: Andor's Trail Project Meeting #32

Posted: Fri Jul 19, 2013 12:52 am
by Pyrizzle
SkrikRunkarN wrote:I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?
I think you are way off here.

I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.

Re: Andor's Trail Project Meeting #32

Posted: Fri Jul 19, 2013 1:42 am
by Tomcat
Pyrizzle wrote:
SkrikRunkarN wrote:I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?
I think you are way off here.

I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.
I'm waiting for a definitive response from the code writers!

Re: Andor's Trail Project Meeting #32

Posted: Fri Jul 19, 2013 3:44 am
by SkrikRunkarN
lol, okaaaaay xD

Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 2:20 am
by sdevaney
Sorry I had to miss this meeting but I will be sure it is clarified in the next one.

Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 4:02 am
by nyktos
i finally make it back to the meetings...
and i get stuck talking to Oskar - ALONE?!?

Thanks, Guys!!!

:lol:

man, it was freaking EPIC!

when i saw that it was just "us" i hooked up my web-cam!
both of my girls, just toddlers, were rambunctious.

:shock:

after confirming that [yes] they are totally adorable,
we talked about the future of AT - as the girls were both trying to steal the show.

he was, as always, a gracious host...
but also very savvy & competant when brain-storming as an artist / creative machine.

:twisted:

we were throwing ideas out there & it was some of the most fun i've had.
thanks AT & everything that it encompasses. [yes, YOU!!!]

:: points at the screen ::

*cheers*

{ you've gained }

Code: Select all

2 XP
1 Gold 
i will be posting some of what we talked about soon,
but i have other (game related) stuff to do before taking the time to make such a post.

reguards,
mAtthew

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edit: also, this
Tomcat wrote:
Pyrizzle wrote:
SkrikRunkarN wrote:I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?
I think you are way off here.

I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.
I'm waiting for a definitive response from the code writers!
nyktos wrote: construct = golem

an inanimate object given life, unnaturally / magically?

:lol:

c'mon guys (and gals)

:roll:


Re: Andor's Trail Project Meeting #32

Posted: Sun Jul 21, 2013 4:16 am
by Antison
Nyktos is alive! I was afraid that we had lost him.
Matthew, this sporadic appearance of your's is killing us :D :lol: