Ideas for development: Simplifying the item lists into table
Posted: Thu Jul 04, 2013 8:37 pm
Hi, guys. This is my first post, even if I'm being wandering around for quite a while, now.
Speaking of items, the brainstorm of ideas I found on this forum is astonishing, and they could be combined together to get the best possible result.
I've seen a lot of posts, about categorizations, new materials, lists of items with stats, extraordinary & legendary items... I don't have a great experience about programming, even if I can do a little bit, but if we put all of this ideas together ( with something added by me
), it can be possible to create something simple and, at the same time, complete and versatile.
For example, take a look at the lists in this post, in this specific case, the armours list:
Gears Lists
There are sure a LOT of items...
Would an armour table like this one improve the things out?
If we add a short quality table, we are able to cover almost all the armours listed in the game:
Extraordinary & Legendary Items are a kind of their own, of course, but they could still start from this general rule.
This could even lead to some other options (already discussed!), like upgrading & personalizing items. Materials can be added in the same way to make a lot of variations, changing stats and adding special qualities.
Of course, the qualities are categorized too, so to upgrade an armour from "Rusty" to "Superior", you should remove the "Rusty" penalty, upgrade to the "Fine" bonus, and THEN upgrade to "Superior". To keep names short, I thought about other names that summarize the possessed qualities:
Masterwork: Superior + Hardened + Flexible
Perfected: Fine + Hardened + Flexible
Reenforced: Superior + Hardened
Enhanced: Fine + Hardened
Comfortable: Superior + Flexible
Cozy: Fine + Flexible
Soothed: Hardened + Flexible
Ruined: Weathered/Rusty + Rigid
Items can be sacrificed (together with gold and maybe XP!) to give the object a specific quality (like sacrificing the "Jinxed Ring of Damage Resistance" to give your armour the "Hardened" quality), and this could only be made by THAT blacksmith in THAT village.
I wrote this post hoping to be of help, of course, and to try to make the items more customizable without giving the developers a headache.
I really hope my goal has been achieved, but I would sure like to know what you think of it.
PS: I really hope this hasn't been posted anywhere else!

Speaking of items, the brainstorm of ideas I found on this forum is astonishing, and they could be combined together to get the best possible result.
I've seen a lot of posts, about categorizations, new materials, lists of items with stats, extraordinary & legendary items... I don't have a great experience about programming, even if I can do a little bit, but if we put all of this ideas together ( with something added by me

For example, take a look at the lists in this post, in this specific case, the armours list:
Gears Lists
There are sure a LOT of items...
Would an armour table like this one improve the things out?
Code: Select all
Armour | BC% | DR | AC% | +MinDMG | +MaxDMG | Move Cost |
---------------+-----+----+-----+---------+---------+-----------|
Cloth Shirt | 2 | | | | | |
Leather Armour | 8 | | | | | |
Hide Armour | 13 | | | | | |
Chain Shirt | 18 | | -4 | | | |
Chain Mail | 22 | | -9 | | | 1 |
Plate Mail | 28 | 1 | -13 | | | 1 |
Code: Select all
Quality | BC% | DR | AC% | +MinDMG | +MaxDMG | Move Cost |
---------------+-----+----+-----+---------+---------+-----------|
Weathered | -2 | | | | | | Non-metal armours only
Rusty | -2 | | | | | | Metal armours only
Fine | +1 | | | | | |
Superior | +2 | | | | | |
---------------+-----+----+-----+---------+---------+-----------|
Rigid | | | -2 | | | -1 |
Flexible | | | +2 | | | +1 | Only reduces penalties
---------------+-----+----+-----+---------+---------+-----------|
Hardened | | +1 | | | | |
---------------+-----+----+-----+---------+---------+-----------|
of Misfortune | | | -5 | -1 | -1 | |
Spiked | | | | +1 | +1 | |
This could even lead to some other options (already discussed!), like upgrading & personalizing items. Materials can be added in the same way to make a lot of variations, changing stats and adding special qualities.
Of course, the qualities are categorized too, so to upgrade an armour from "Rusty" to "Superior", you should remove the "Rusty" penalty, upgrade to the "Fine" bonus, and THEN upgrade to "Superior". To keep names short, I thought about other names that summarize the possessed qualities:
Masterwork: Superior + Hardened + Flexible
Perfected: Fine + Hardened + Flexible
Reenforced: Superior + Hardened
Enhanced: Fine + Hardened
Comfortable: Superior + Flexible
Cozy: Fine + Flexible
Soothed: Hardened + Flexible
Ruined: Weathered/Rusty + Rigid
Items can be sacrificed (together with gold and maybe XP!) to give the object a specific quality (like sacrificing the "Jinxed Ring of Damage Resistance" to give your armour the "Hardened" quality), and this could only be made by THAT blacksmith in THAT village.
I wrote this post hoping to be of help, of course, and to try to make the items more customizable without giving the developers a headache.
I really hope my goal has been achieved, but I would sure like to know what you think of it.
PS: I really hope this hasn't been posted anywhere else!
