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Andor's Trail Project Meeting #30

Posted: Mon Jun 17, 2013 12:42 am
by sdevaney
Andor’s Trail Project Meeting #30
2013-06-16
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Ian Haase(Ian)

1. Follow-up from last meeting:
Go over previous meetings TODO’s.
All previous TODO's completed.

2. Completed since the last meeting:
Lodar quest 100% done.
Charwood quest 100% done.
Minor v0.7.0 quests 100% done.

94 new maps
16 new skills
13 new actor conditions
96 new items
167 new monsters
8 new quests
1434 new lines of dialogue

First attempt at scrollable combat log.

In-game menu removed. (moved to other places)

Quest progress shown in conversations: [Quest completed: "Rats!"]

Optimizations: (do not decode map layers until actually loading them)
- Improved game startup time
- Lowered amount of used game memory

Andor’s Trail is now available on Github:
https://github.com/oskarwiksten/andors-trail

Map guidelines updated on wiki:
http://andorstrail.com/wiki/doku.php?id ... on:mapping

3. Things that are being worked on:
Elythara quest (Stan & Ian)

Random loot in boxes everywhere.
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Q: Mobs larger than one tile - what is the largest size we can have?
A: There is no restriction on the monster size, they could theoretically be 30x30 tiles, but 2x2 is a general good size for boss monsters. There is an issue about monsters larger than 1x1 moving. Please try to keep them stationary (not moving at all) if they are larger than 1x1.

Oskar: Check how attack animations work on monsters larger than 1x1

Sorrow has been working very hard on the Scream, pain and fire quest.
Looks like a promising quest idea!

We need to update the guidelines for submitting new content and ideas.
TODO: Oskar: Check with Brent

5. Open Discussion:
Q: Dynamic mapchanges and worldmap - how would that work? If you do a quest that updates a map on the other side of the world, should that update the worldmap?
A: Worldmap cannot instantaneously update - it should only update when you revisit the map.

TODO: Content help needed that anyone in the community could help with:
For this release, we have the option of displaying longer item descriptions. Write a short background description (one or two sentences) for the Ring of Lesser Shadow.
Write background description for the Rapier of lifesteal.
Write background description for the Elytharan redeemer.
Write background description for the Bonemeal potion.

6. What should we have ready for the next meeting?
Alpha version release “any day now”.

TODO: Oskar: Remember to update list of authors with new people (Tom & Stan for example).

Ian: Will continue working on Mt Galmore maps again.

TODO Scott: Email the quests completed suggested by PK17 to Oskar

Re: Andor's Trail Project Meeting #30

Posted: Mon Jun 17, 2013 2:06 am
by sorrow
NICE!!! Just let me know what else I need to do for the scream pain and fire quest. Thanks for considering it.

Re: Andor's Trail Project Meeting #30

Posted: Mon Jun 17, 2013 6:36 am
by Tulkas
Epic! V0.7.0 is almost here!

Re: Andor's Trail Project Meeting #30

Posted: Mon Jun 17, 2013 11:30 am
by Samuel
As far as I see there is no commit with the current version in git. Why not?
Would need it to commit translations to the game.

BTW: Will the new PO language files be used in 0.7.0+?

Re: Andor's Trail Project Meeting #30

Posted: Mon Jun 17, 2013 10:45 pm
by Pyrizzle
Lots of new and exciting things coming up in the world of Andor's Trail!

(all the new content and the changes in the set up are amazing! Loooove the new setup!)

Beware what bites and claws in the dark places in the world...

Nice work everyone!!!

Re: Andor's Trail Project Meeting #30

Posted: Mon Jun 17, 2013 10:46 pm
by sdevaney
Samuel wrote:As far as I see there is no commit with the current version in git. Why not?
Would need it to commit translations to the game.

BTW: Will the new PO language files be used in 0.7.0+?
Will update the repositories once the alpha is released to the public. PO files will not be used in 0.7.0 but hopefully soon.

Re: Andor's Trail Project Meeting #30

Posted: Tue Jun 18, 2013 12:21 am
by cccd3cpt
Nice, finally moved to Git!

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Also, on BlackBerry devices, get ready for a android 4.2 theme look on AT. I'll post some pics :)

Re: Andor's Trail Project Meeting #30

Posted: Tue Jun 18, 2013 2:50 am
by PK17
Pyrizzle wrote:Lots of new and exciting things coming up in the world of Andor's Trail!

(all the new content and the changes in the set up are amazing! Loooove the new setup!)

Beware what bites and claws in the dark places in the world...

Nice work everyone!!!
^^^^^ Anyone else catch that? Think about it....... I know exactly what he means by that. Love the hints, you Nyk, and Scott really get my mind wandering around 50 miles a minute with them. :mrgreen:

Re: Andor's Trail Project Meeting #30

Posted: Tue Jun 18, 2013 11:22 am
by michaelss
OMG can't wait *.*

Re: Andor's Trail Project Meeting #30

Posted: Fri Jun 21, 2013 11:25 am
by Thystonius
Looking good. Brent has been busy just like Meireion and I. Don't think we've made any new steps since last couple of weeks.