Skills effected by other skills
Posted: Sun May 19, 2013 12:49 am
Right now i can divide up the skills into separate categories by what stat they effect.
HP:
Corpse Eater, Increased Fortitude, Regeneration
AC / AD:
Weapon Accuracy, Hard Hit
BC / DR:
Dodge, Bark Skin
Criticals:
More Criticals, Better Criticals, Internal Bleeding, Fracture
AP:
Combat Speed, Cleave
XP:
Failure Mastery, Quick Learner
$$$/L+E Items:
Merchant, Treasure Hunter, Magic Finder
Status Effects:
Strong Mind, Enduring Body, Pure Blood, Rejuvenation
Attacking (not a stat i know, but hard to categorize) :
Evasion, Taunt, Concussion
-----------------------------------------------------------------------------------------------
Increased Fortitude - When you put a level into this skill you will a bonus +XX to your max HP per skill level that is already invested in Corpse Eater (not a bonus per level up like the skill, ONE TIME BONUS)
More Criticals - When you put a level into this skill you will receive a bonus 5% AC to your max AP per level already invested in Weapon Accuracy
Merchant / Treasure Hunter - When putting a level into one of these skills the other gets an additional bonus per skill level already invested in it.
Just an idea, was trying to think of something new and that would create new ways for players to build.
HP:
Corpse Eater, Increased Fortitude, Regeneration
AC / AD:
Weapon Accuracy, Hard Hit
BC / DR:
Dodge, Bark Skin
Criticals:
More Criticals, Better Criticals, Internal Bleeding, Fracture
AP:
Combat Speed, Cleave
XP:
Failure Mastery, Quick Learner
$$$/L+E Items:
Merchant, Treasure Hunter, Magic Finder
Status Effects:
Strong Mind, Enduring Body, Pure Blood, Rejuvenation
Attacking (not a stat i know, but hard to categorize) :
Evasion, Taunt, Concussion
-----------------------------------------------------------------------------------------------
Increased Fortitude - When you put a level into this skill you will a bonus +XX to your max HP per skill level that is already invested in Corpse Eater (not a bonus per level up like the skill, ONE TIME BONUS)
More Criticals - When you put a level into this skill you will receive a bonus 5% AC to your max AP per level already invested in Weapon Accuracy
Merchant / Treasure Hunter - When putting a level into one of these skills the other gets an additional bonus per skill level already invested in it.
Just an idea, was trying to think of something new and that would create new ways for players to build.