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Skills effected by other skills

Posted: Sun May 19, 2013 12:49 am
by Pyrizzle
Right now i can divide up the skills into separate categories by what stat they effect.

HP:
Corpse Eater, Increased Fortitude, Regeneration

AC / AD:
Weapon Accuracy, Hard Hit

BC / DR:
Dodge, Bark Skin

Criticals:
More Criticals, Better Criticals, Internal Bleeding, Fracture

AP:
Combat Speed, Cleave

XP:
Failure Mastery, Quick Learner

$$$/L+E Items:
Merchant, Treasure Hunter, Magic Finder

Status Effects:
Strong Mind, Enduring Body, Pure Blood, Rejuvenation

Attacking (not a stat i know, but hard to categorize) :
Evasion, Taunt, Concussion

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Increased Fortitude - When you put a level into this skill you will a bonus +XX to your max HP per skill level that is already invested in Corpse Eater (not a bonus per level up like the skill, ONE TIME BONUS)

More Criticals - When you put a level into this skill you will receive a bonus 5% AC to your max AP per level already invested in Weapon Accuracy

Merchant / Treasure Hunter - When putting a level into one of these skills the other gets an additional bonus per skill level already invested in it.


Just an idea, was trying to think of something new and that would create new ways for players to build.

Re: Skills effected by other skills

Posted: Sun May 19, 2013 12:47 pm
by Thystonius
I like this concept, but not too sure I need even more permanent HP, I rather see an increase of effectiveness of 'lower level' skills when mastering higher level skills, and/or vice versa. So if you get cleave, your HH and WA (lower level skills, prerequisites for Cleave) get some extra effect, but in line with the original skill.

Re: Skills effected by other skills

Posted: Mon May 20, 2013 1:41 am
by Pyrizzle
That's pretty much what i was trying to say.

The ones i posted are just examples of ideas.

Cleave: I would rather see all the effects from this effect Skills that are not prerequisites for the skill being leveled up. I'd like to see a skill chat that would end up more like a spider web than a bunch of lineal lines.

Re: Skills effected by other skills

Posted: Mon May 20, 2013 9:02 am
by Thystonius
Pyrizzle wrote:That's pretty much what i was trying to say.

The ones i posted are just examples of ideas.

Cleave: I would rather see all the effects from this effect Skills that are not prerequisites for the skill being leveled up. I'd like to see a skill chat that would end up more like a spider web than a bunch of lineal lines.
+1 for spider web :-)

Re: Skills effected by other skills

Posted: Mon May 20, 2013 11:54 am
by Tomcat
Beheading - prerequisites Fracture, Internal Bleeding: When using a two handed weapon, landing a critical hit gives an X% chance of importantly killing the opponent.

Perhaps those two prereqs weren't that far apart on the ”spider web”, but thought it might be interesting. Of course some monsters might not be susceptible to beheading, but make them crit immune, no problem.

Re: Skills effected by other skills

Posted: Fri Mar 07, 2014 2:29 am
by Flaming
Tickle-

When you land a critical hit you make the opponent lose ap

Probably unbalanced with the 3 ap weapons and jewel of Fallhaven, but still an idea!

Re: Skills effected by other skills

Posted: Mon Mar 10, 2014 11:15 am
by Pyrizzle
Flaming wrote:Tickle-

When you land a critical hit you make the opponent lose ap

Probably unbalanced with the 3 ap weapons and jewel of Fallhaven, but still an idea!
The topic is about skills that would effect other skills. Stuff that would allow players to further customize their build

Re: Skills effected by other skills

Posted: Mon Mar 10, 2014 1:00 pm
by Flaming
Oh. I read that wrong.

It's just like you need better critical for more critical or you need fighting style for specialization.

Kind of like an interlock of skills, each making each other more useful and adding more silly mathematics.

One word. Skilltree.

Re: Skills effected by other skills

Posted: Mon Mar 10, 2014 1:08 pm
by Zukero
Nope. You got that wrong.
The point is to make investing a point in some skills boost the effect of having a related skill. For example, you have Dodge 1, and if you invest your next SP in Bark Skin, Dodge gets an extra boost.

As for skilltree, we already have one, by the means of prerequisites.

Re: Skills effected by other skills

Posted: Mon Mar 10, 2014 1:17 pm
by Flaming
Ahhhhhh! Again... Grouping categories of skills. They give bonuses to each other.

Eg bark skin /1 and also 4% block? (both in same category)

Am I getting this? I hope I am.