Item descriptions
Posted: Wed Apr 17, 2013 6:13 pm
It was mentioned that descriptions will be added for those items that would/could have an interesting description (so far I THINK just the legendary items). I would be more than willing to take on the task of writing descriptions for all items (I would leave the 'special' items to the higher-ups of course
).
My idea on the descriptions is as follows.
Miscellaneous items (with no uses like crafting it into something, or used as a counter) would have a general description of the item. I was also thinking maybe having a remark to show its' uselessness.
IE:
Insect wing: The wing of a flying insect. (I wonder how this could be useful)
Rat tail: The tail of a rodent. (Maybe it is worth something)
Crafting items / Counting items would also have a general description hinting that it could have a future purpose in your adventure.
IE:
Small rock: A small pebble. I think I might want to hang on to this.
Small empty vile: An empty glass vile. I might be able to use this for something.
Meat: The raw meat of an animal. This would probably taste better cooked.
(Finished) Healing items / Food / Potions would have a more in-depth description (especially if it is something that can be crafted)
IE:
Cooked Meat: Raw meat that has been cooked to perfection. This would make a satisfying meal.
Small potion of health: A small potion made for healing. A small empty vile filled with ingredient X and Y.
Weapons / Armor / Clothing / Jewelry would have a more "Material" description.
IE:
Crude leather boots: A pair of poorly made leather boots with no laces.
Cracked wooden buckler: A wooden shield that has been cracked by what looks like a hammer.
Again I would leave all Rare, Extraordinary, Legendary, and quest items alone.
To get started I would need:
1: Permission to do so first and foremost (I don't want to do it if it wouldn't be used obviously)
2: A list of what items are planned on being craft-able and the final product items that can be made from them. (So I can do those last, since we probably don't know for sure what is and isn't)
3:Some clarity from the devs about how the descriptions should be done. (Above is what I propose) and a desired format on how I should organize and transfer these descriptions.
Thins I could use:
1: Some help from another member like me writing descriptions. (Can't do much but wants to do something)
2: Some time, it will probably take a while before I get it just right (There are plenty of items now, with more coming)
I was going to put more examples up, but I was trying to save you guys some time reading it. (My "full draft" would have been way to long). But I can put more up if need be.
............. Also, I just realized I spelled the word vial as vile more than once
oops.

My idea on the descriptions is as follows.
Miscellaneous items (with no uses like crafting it into something, or used as a counter) would have a general description of the item. I was also thinking maybe having a remark to show its' uselessness.
IE:
Insect wing: The wing of a flying insect. (I wonder how this could be useful)
Rat tail: The tail of a rodent. (Maybe it is worth something)
Crafting items / Counting items would also have a general description hinting that it could have a future purpose in your adventure.
IE:
Small rock: A small pebble. I think I might want to hang on to this.
Small empty vile: An empty glass vile. I might be able to use this for something.
Meat: The raw meat of an animal. This would probably taste better cooked.
(Finished) Healing items / Food / Potions would have a more in-depth description (especially if it is something that can be crafted)
IE:
Cooked Meat: Raw meat that has been cooked to perfection. This would make a satisfying meal.
Small potion of health: A small potion made for healing. A small empty vile filled with ingredient X and Y.
Weapons / Armor / Clothing / Jewelry would have a more "Material" description.
IE:
Crude leather boots: A pair of poorly made leather boots with no laces.
Cracked wooden buckler: A wooden shield that has been cracked by what looks like a hammer.
Again I would leave all Rare, Extraordinary, Legendary, and quest items alone.
To get started I would need:
1: Permission to do so first and foremost (I don't want to do it if it wouldn't be used obviously)
2: A list of what items are planned on being craft-able and the final product items that can be made from them. (So I can do those last, since we probably don't know for sure what is and isn't)
3:Some clarity from the devs about how the descriptions should be done. (Above is what I propose) and a desired format on how I should organize and transfer these descriptions.
Thins I could use:
1: Some help from another member like me writing descriptions. (Can't do much but wants to do something)
2: Some time, it will probably take a while before I get it just right (There are plenty of items now, with more coming)
I was going to put more examples up, but I was trying to save you guys some time reading it. (My "full draft" would have been way to long). But I can put more up if need be.
............. Also, I just realized I spelled the word vial as vile more than once
