*New* "Endless Dungeon/D&D" : Parallel Dimensions
Posted: Fri Apr 05, 2013 1:43 pm
"Wanna drink with us kid?"
"No, I don't have much time, sorry."
Once more those Feygard's dogs bothered me as I entered the Foaming Flask. Okay, I need to get some sleep now, those gargoyles are really tough. As I walked toward the room I rented some days ago an odd looking man stood up and called me:
"Hello young man, let me introduce myself, my name is Irhain and I'm an elementalist. Do you know anything about the Elemental Dimensions?"
"Err... Not really."
"I don't have enough time to explain everything now but listen to my story kid:
I was travelling from Stoutford to Nor City when a strange thing happened, not far away from here to the west: I saw a light in the woods. It looked like fire and I could smell burned trees so I approached but there was no fire, only a redish portal.
It might be interesting to investigate there. If you find anything look for me, I'm usually travelling so you can find in Inns and Taverns."
"Okay, I'll take a look"
"Good luck."
Parallel Dimensions:
1. Background:
The border between worlds are weakening with all the old gods and new gods coming back looking for their long lost followers. Some dimensional borders open randomly and a portal to an elemental dimension appears.
2. Elemental/Spiritual dimensions:
There are four elemental dimensions: (No... rly?)
- Earth, Fire, Water, Wind
And there are four spiritual dimensions:
- Chaos, Order, Mind, Body
a. Rooms
Each dimension is composed of 5 rooms:
Room 1:
-> 4-5 easy monsters (same difficulty as young Izthiels)
-> 1 door to room 2
Room 2:
-> 4-5 medium monsters (same difficulty as Izthiel Guardians)
-> 1 door to room 3
Room 3:
-> 4-5 hard monsters
-> 1 door to room 4
-> 1 door to room 5
Room 4:
-> boss °I guarding portal
-> portal to the "real" world
Room 5:
-> 2-3 very hard monsters
-> boss °II guarding portal
-> portal to another dimension
b. Loots
The boss in the 4th room may drop one piece of an elemental weapon.
*ADD WEAPON STATS* -> Help me?
The boss in the 5th room -may- drop one shard of it's element.
(see point c.)
Monster will have usual drops + some special but no really overpowered (lower-level stuff)
c. Elemental Armour
Irhain will be able to forge an elemental armour with the shards you bring him. Each shard will have a special bonus relatively to it's element.
Each piece of armor may contain a certain number of shards.
For the armour which has 12% base block chance you may add one of each shards and it will have:
-> 20% BC; 11% AC; 1 AD; 1 HP; 2 CS
Or I can put 2 Fire Shards and 2 Water Shards:
-> 18%BC; 16% AC; 2 AD
Or 2 Earth Shards, 1 Wind Shard and 1 Water Shard:
-> 25% BC; 6% AC; 2 HP; 2 Critical Skill
Fire: +5% Attack Chance; + 1 AD
Earth: + 5% Block Chance; +1 HP
Water: +3% Attack Chance; + 3% Block Chance
Wind: +3% Attack Chance; + 2 critical skill
Armour:
Elemental armour: Base 12% Block Chance; 4 shards; costs 10'000
Elemental gloves: Base 5% Block Chance; 2 shards; costs 5'000
Elemental boots: Base 5% Block Chance; 1 shards; costs 2'500
Elemental helmet: Base 6% Block Chance; 2 shards; costs 6'000
d. Spiritual Armour
Irhain will be able to forge a spiritual armour with the shards you bring him. Each shard will have a special bonus relatively to it's nature.
Chaotic: +7% AC; -3% BC; +3 AD
Lawful: +7% BC; -3% AC; +3 HP
Spiritual: +5 AD; +5 HP; +1 DR
Body: +5% AC; +5% BC; +1 DR
Armour:
Spiritual Shield: Base 10% BC; 3 Shards; 20'000
Spiritual Ring: 2 Shards; 10'000
Spiritual Necklace: 3 Shards; 20'000
e. Miscellaneous
Each time you cross a portal from the main world the difficulty increases.
The dimension you'll be teleported to from the boss °II portal is random but you may not access the spiritual world without having been in all four elemental dimensions (in one run).
Portals are generated randomly across the map (but only one portal at a time)
D&D means Distraction & Diversion -> Randomly generated mini-quests
EDIT:
(v1.1)
Changed Spiritual Armory
(v1.2)
Added some examples (c.)
"No, I don't have much time, sorry."
Once more those Feygard's dogs bothered me as I entered the Foaming Flask. Okay, I need to get some sleep now, those gargoyles are really tough. As I walked toward the room I rented some days ago an odd looking man stood up and called me:
"Hello young man, let me introduce myself, my name is Irhain and I'm an elementalist. Do you know anything about the Elemental Dimensions?"
"Err... Not really."
"I don't have enough time to explain everything now but listen to my story kid:
I was travelling from Stoutford to Nor City when a strange thing happened, not far away from here to the west: I saw a light in the woods. It looked like fire and I could smell burned trees so I approached but there was no fire, only a redish portal.
It might be interesting to investigate there. If you find anything look for me, I'm usually travelling so you can find in Inns and Taverns."
"Okay, I'll take a look"
"Good luck."
Parallel Dimensions:
1. Background:
The border between worlds are weakening with all the old gods and new gods coming back looking for their long lost followers. Some dimensional borders open randomly and a portal to an elemental dimension appears.
2. Elemental/Spiritual dimensions:
There are four elemental dimensions: (No... rly?)
- Earth, Fire, Water, Wind
And there are four spiritual dimensions:
- Chaos, Order, Mind, Body
a. Rooms
Each dimension is composed of 5 rooms:
Room 1:
-> 4-5 easy monsters (same difficulty as young Izthiels)
-> 1 door to room 2
Room 2:
-> 4-5 medium monsters (same difficulty as Izthiel Guardians)
-> 1 door to room 3
Room 3:
-> 4-5 hard monsters
-> 1 door to room 4
-> 1 door to room 5
Room 4:
-> boss °I guarding portal
-> portal to the "real" world
Room 5:
-> 2-3 very hard monsters
-> boss °II guarding portal
-> portal to another dimension
b. Loots
The boss in the 4th room may drop one piece of an elemental weapon.
*ADD WEAPON STATS* -> Help me?

The boss in the 5th room -may- drop one shard of it's element.
(see point c.)
Monster will have usual drops + some special but no really overpowered (lower-level stuff)
c. Elemental Armour
Irhain will be able to forge an elemental armour with the shards you bring him. Each shard will have a special bonus relatively to it's element.
Each piece of armor may contain a certain number of shards.
For the armour which has 12% base block chance you may add one of each shards and it will have:
-> 20% BC; 11% AC; 1 AD; 1 HP; 2 CS
Or I can put 2 Fire Shards and 2 Water Shards:
-> 18%BC; 16% AC; 2 AD
Or 2 Earth Shards, 1 Wind Shard and 1 Water Shard:
-> 25% BC; 6% AC; 2 HP; 2 Critical Skill
Fire: +5% Attack Chance; + 1 AD
Earth: + 5% Block Chance; +1 HP
Water: +3% Attack Chance; + 3% Block Chance
Wind: +3% Attack Chance; + 2 critical skill
Armour:
Elemental armour: Base 12% Block Chance; 4 shards; costs 10'000
Elemental gloves: Base 5% Block Chance; 2 shards; costs 5'000
Elemental boots: Base 5% Block Chance; 1 shards; costs 2'500
Elemental helmet: Base 6% Block Chance; 2 shards; costs 6'000
d. Spiritual Armour
Irhain will be able to forge a spiritual armour with the shards you bring him. Each shard will have a special bonus relatively to it's nature.
Chaotic: +7% AC; -3% BC; +3 AD
Lawful: +7% BC; -3% AC; +3 HP
Spiritual: +5 AD; +5 HP; +1 DR
Body: +5% AC; +5% BC; +1 DR
Armour:
Spiritual Shield: Base 10% BC; 3 Shards; 20'000
Spiritual Ring: 2 Shards; 10'000
Spiritual Necklace: 3 Shards; 20'000
e. Miscellaneous
Each time you cross a portal from the main world the difficulty increases.
The dimension you'll be teleported to from the boss °II portal is random but you may not access the spiritual world without having been in all four elemental dimensions (in one run).
Portals are generated randomly across the map (but only one portal at a time)
D&D means Distraction & Diversion -> Randomly generated mini-quests
EDIT:
(v1.1)
Changed Spiritual Armory
(v1.2)
Added some examples (c.)