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New skills

Posted: Sat Mar 30, 2013 7:36 pm
by Xero
Tracking:
Monsters respawn x% (per point)faster

Stealth:
Monsters respawn x% (per point)slower

retribution:
on being struck: Returns x damage or returns x% (per point)of damage dealt to the attacker

Riposte:
X% (per point) chance on being attacked: parry an attack and counter attack

double strike:
X% (per point) chance on hit: to perform an additional attack.

Smite (shield skill):
X% (per point) chance on being attacked: stun the target

Blessing of Hades:
Chance on hit: inflicts x% (per point)of the target's max life each round

Blessing of Poseidon:
Chance on hit: Increases target's ap per attack by 1 (per point)

Blessing of Zeus:
X% (per point) Chance on hit: stun the target

Re: New skills

Posted: Sun Mar 31, 2013 12:29 pm
by Sarumar
+1 nice work Xero !

Re: New skills

Posted: Sun Mar 31, 2013 5:54 pm
by Piggy the Slayer
Good skills.

Re: New skills

Posted: Sun Mar 31, 2013 8:34 pm
by PK17
The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.

Re: New skills

Posted: Mon Apr 01, 2013 10:40 am
by Thystonius
PK17 wrote:The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.
Yes, these ideas need the concept of active and passive (and buff) skills.

Re: New skills

Posted: Mon Apr 01, 2013 2:42 pm
by Fire7051
PK17 wrote:The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.
I like not being able to turn it on or off. Pick your poison. :mrgreen: How bad do you want help grinding for that ring. :twisted:

Re: New skills

Posted: Tue Apr 02, 2013 12:18 am
by Tulkas
Tracking/stealth - that's why I like the idea of an item providing these benefits from my thread "monster faster respawn".

I like a lot of your other skill ideas!

Re: New skills

Posted: Tue Apr 02, 2013 10:12 am
by Sarumar
Fire7051 wrote:
PK17 wrote:The thing is, I would purchase tracking, but only if I had the ability to turn it on and off.
I like not being able to turn it on or off. Pick your poison. :mrgreen: How bad do you want help grinding for that ring. :twisted:
nice attitude ..... :twisted:

Re: New skills

Posted: Tue Apr 02, 2013 3:01 pm
by PK17
Well, what if I wanted both, they would negate each other. And I would only use it for xp grinding, I'll stick to my save/reaload for the item grinding.

i have a full set except a shaf on my main anyway.

Re: New skills

Posted: Tue Apr 09, 2013 12:32 am
by Antison

With my new found love with the Blackwater items because of dual wielding, I have a "blackwater build" character that is currently wielding the "Blackwater Poisoned Dagger" which inflicts the "weak Poison" actor condition on the NPC at a rate of 50% for -1HP/round for 5 rounds.
While waiting for the NPC to die (inflict & flee) and it taking forever, it came to me. Why not introduce a skill that behaves exactly like the "Better Criticals" does except that it would inflict more HP lose per round on the "blood disorder" actor conditions. And just like "Better Criticals" requires a critical hit weapon be equipped, this skill requires a weapon that inflicts such an actor condition be equipped. Maybe call this "Better Blood Disorders"

Creating an equivalent to the "More Criticals" could also work. Maybe call this "More Blood Disorders"