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Unconsciousness text
Posted: Tue Feb 26, 2013 8:46 pm
by Mad P
The text appearing on the screen when you fall unconscious suggests there should be some actor conditions taking effect:
"You fall unconscious, but fortunately wake up alive, dazed and fatigued. You lost X experience."
There is no such thing. No actor condition icons showing, and also no mention in the Overview tab.
(Easiest way would be to adjust the text. But it would be cooler to actually wake up dazed and fatigued!)
Re: Unconsciousness text
Posted: Tue Feb 26, 2013 9:00 pm
by PK17
+1 to adding the actor condition. Because of the fact you can die at any level the condition needs to be influenced by the level of the player.
Daze: Lowers attack, block chance, and damage resistance
Fatigue: lowers max hp, attack damage, and raises flee/move action points cost
Failure Mastery can also help negate these effects
The conditions need to last long enough that you should have to take it slow for a minute or two, or just have to wait it out entirely.
After all you were fortunate to survive, so obviously you are still very weak.
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 12:20 am
by Antison
I don't see the point of introducing the actor condition when the hero can simply go back to bed and the actor condition is worn off
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 1:04 am
by Mino
Mad P wrote:The text appearing on the screen when you fall unconscious suggests there should be some actor conditions taking effect:
"You fall unconscious, but fortunately wake up alive, dazed and fatigued. You lost X experience."
There is no such thing. No actor condition icons showing, and also no mention in the Overview tab.
(Easiest way would be to adjust the text. But it would be cooler to actually wake up dazed and fatigued!)
That text was written before those actor conditions were added to the game, so they weren't meant to refer to them, just the general feeling of being dazed and fatigued.
Maybe it could be reworded to "bruised and exhausted" so there's no mix-up with the in game conditions?
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 8:51 am
by only1doug
I must admit that the first time my character woke up after unconsciousness I was suprised that he was at full health, how about they wake up at 1/2 health and dazed and confused (conditions), yes they can easily cure all of that by speeling again, but it links better with other fantasy style games to not come back at full health.
The bed is right there so there is no inconvenience, they can easily rest again if they want to.
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 12:39 pm
by Tomcat
Perhaps there could be limits to how much sleep heals you, whether or not you reach zero HP. Then you'd need to eat something (or potion up) to heal fully. That could work with the new slow food healing to make the healing more realistic.
This would hamper the grind/sleep speed cycle that some people depend on, but it wouldn't bother me, because it wouldn't hamper actually playing the game.
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 1:08 pm
by Antison
Tomcat wrote:Perhaps there could be limits to how much sleep heals you, whether or not you reach zero HP.
No way!
This idea about changing how the hero is effected upon death is in my opinion quite silly. The hero awakens in his bed. Enough said. The well spent time in bed has rested the hero to full health. I see nothing wrong with this.
I am not discouraging ideas; just this one.
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 2:48 pm
by Mino
tek wrote:Tomcat wrote:Perhaps there could be limits to how much sleep heals you, whether or not you reach zero HP.
No way!
This idea about changing how the hero is effected upon death is in my opinion quite silly. The hero awakens in his bed. Enough said. The well spent time in bed has rested the hero to full health. I see nothing wrong with this.
I am not discouraging ideas; just this one.
+1
Its already bad enough you lose XP, and can sometimes get stuck in a location because you rested in a bed. The least you can get in return is healing back to full health.
I think the game would be too unfriendly to new players if you can suddenly get taken out with a critical hit or nasty condition (people who don't visit the forums may not expect something like that), and then in addition to losing valuable XP that you grinded for, you wake up in a bed you rested in a while back not even at full health and have to start out again.
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 4:36 pm
by only1doug
Mino wrote: you wake up in a bed you rested in a while back not even at full health and have to start out again.
its not a major hassle to step out of the bed and back in to completely recover though.
Re: Unconsciousness text
Posted: Wed Feb 27, 2013 5:07 pm
by Mino
only1doug wrote:Mino wrote: you wake up in a bed you rested in a while back not even at full health and have to start out again.
its not a major hassle to step out of the bed and back in to completely recover though.
Yeah, but that seems kind of pointless, as Tek had pointed out. I think it would be easier for the devs and better for the players to just reword the text.