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New items - Gloves and rings of strong attack

Posted: Fri Feb 22, 2013 9:40 pm
by Mino
Maybe have them available from a new NPC to be added in an update, or an existing one from Remgard, or the woodcutters. This kind of depends on how the damage is calculated when there is a different min and max amount. The chance would stack if multiple items are equipped.

The idea is that if you can land the maximum damage from some of the heavy weapons, they might be considered more useful, and less of a gamble. Example: the skull crusher has a chance of 0 damage, which might not be worth the risk, even though the max is 26 (even better if its the 26 that gets multiplied when you land a critical hit). But they're pretty powerful so they should be pricey.

Gloves of strong attack
AC: 15%
AD: 0-2
BC: -10%
Increases chance of inflicting maximum possible damage by 15%
Cost: 5000 gold

Fine Gloves of strong attack
AC: 17%
AD: 0-2
BC: -10%
Increases chance of inflicting maximum possible damage by 20%
Cost: 7500 gold

Leather gloves of strong attack
AC: 15%
AD: 0-2
BC: -5%
Increases chance of inflicting maximum possible damage by 25%
Cost: 15,000 gold

Ring of strong attack:
AC: 20%
AD: 4-6
BC: 5%
HP: +2
Increases chance of inflicting maximum possible damage on hit by 20%
Cost: 10,000 gold

Polished ring of strong attack:
AC: 25%
AD: 5
BC: 5%
HP: +3
Increases chance of inflicting maximum possible damage on hit by 20%
Cost: 20,000 gold

Re: New items - Gloves and rings of strong attack

Posted: Fri Feb 22, 2013 9:50 pm
by Fire7051
I think that it is a pretty cool idea but how hard would that be to code? I believe that the system uses a RNG to determine what the attack damage would be after the hit connects. If that is the case then it seems that another line of code would have to be put in just to check for the items to see if a percentage would need to be rolled in order to determine if the gloves take effect or not.

Just throwing it out there. Someone that does code would probably know better....

Re: New items - Gloves and rings of strong attack

Posted: Fri Feb 22, 2013 9:55 pm
by Mino
In that case what if the gloves and rings increase the equipped minimum damage by 15, 20 or 25% of the maximum damage amount, up to the max damage amount? Would that be easier to code?

Re: New items - Gloves and rings of strong attack

Posted: Fri Feb 22, 2013 10:29 pm
by Meirerion
I played with the ATCE and this is the easiest way I found, it's not exactly what the idea was about but it may add damage to your last attack:

{strong_hit|Strong Hit||2||1|0|0|||||0||||||1||||||||20|20|||};

-> Positive effect/Constant ability/ adds 20 damage to the next hit

I can create these items easily if it fits you. (adds 5/10/20/40 damages with 10/20/25 %)

EDIT:

Here are the 4 actor conditions I created (the x|x numbers are the damage)

{strong_hit1|Mild Hit||2||1|0|0|||||0||||||1||||||||5|5|||};
{strong_hit2|Strong Hit||2||1|||||||||||||1||||||||10|10|||};
{strong_hit3|Powerful Hit||||1|||||||||||||1||||||||20|20|||};
{strong_hit4|Über Hit||2||1|||||||||||||1||||||||40|40|||};

Re: New items - Gloves and rings of strong attack

Posted: Fri Feb 22, 2013 11:14 pm
by Mino
I guess it depends on how much coding the devs would want to do, but I would prefer it if it works to increase the chance of getting the max damage on each hit.

Re: New items - Gloves and rings of strong attack

Posted: Sat Feb 23, 2013 3:58 pm
by Sarumar
+1 Excellent items and ideas Mino !