Page 1 of 1

Well hello there

Posted: Wed Feb 06, 2013 9:10 pm
by Stompp
Just wanted to stop in and say "hi".. LOVING the game, I'm a developer by day, but I thought I'd try my hand at some maps..

So far, I've been lurking and such, reading the forums... And as suggested in another thread I'm going to start with a generic dungeon to get my feet wet (and not commit to something big right off the bat, or muck with the worldmap) so if it doesn't get used, no worries.

So yeah, just wanted to say "hi" to the community, and I figure if I posted that I'm working on something, I'd have way more incentive to finish it ;)

BTW, thanks for an awesome game!

Re: Well hello there

Posted: Wed Feb 06, 2013 9:15 pm
by Fire7051
Welcome to the Forums!

New Dungeons are always appreciated.... (Anything to get New Content) I am sure you have already browsed the map maker tutorials and stuff like that sooooo I for one am looking forward to what you come up with.

Re: Well hello there

Posted: Wed Feb 06, 2013 9:22 pm
by Stompp
Fire7051 wrote:Welcome to the Forums!

New Dungeons are always appreciated.... (Anything to get New Content) I am sure you have already browsed the map maker tutorials and stuff like that sooooo I for one am looking forward to what you come up with.
Thanks :)

I have looked, and downloaded the source, and I'm playing around with getting the "feel" of them right, shadows, textures (nothing new, just existing tiles). Then obviously I can look into flavor text, monsters (new vs existing), possibilities of items/loot... Baby steps of course.

I'm mostly avoiding looking at the code itself, I have a tendency to look at ways to tweak UIs and add enhancements before looking at bugs, and I'm trying not to step on toes, and do something fun and creative :)

I may have some dumb questions as I get further in, but for now, it's still fun!

Re: Well hello there

Posted: Thu Feb 07, 2013 5:24 pm
by Ian
[quote="Stompp]
Thanks :)

I have looked, and downloaded the source, and I'm playing around with getting the "feel" of them right, shadows, textures (nothing new, just existing tiles). Then obviously I can look into flavor text, monsters (new vs existing), possibilities of items/loot... Baby steps of course.

I'm mostly avoiding looking at the code itself, I have a tendency to look at ways to tweak UIs and add enhancements before looking at bugs, and I'm trying not to step on toes, and do something fun and creative :)

I may have some dumb questions as I get further in, but for now, it's still fun![/quote]

New content is always great! If you need any help, just contact me. ;)