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Re: Highscore

Posted: Fri Jun 03, 2011 6:39 pm
by Samuel
Update.
Mino wrote:I finally added a signature. Let me know if having 2 separate lists of stats messes up the script, since I have 2 separate games going. But I can count the first one as my "main" game.
In my script I search for the first occourence of the keyword. So just make sure you always put your main character first. If you want both characters to be listed just create a new forum account.
Czar Kloos wrote:Is my signature right?
Yes, its allright.

Thanks for fixing the "lv", Sarumar.

Re: Highscore

Posted: Sat Jun 04, 2011 12:10 am
by Sarumar
Samuel wrote:Update.
Mino wrote:I finally added a signature. Let me know if having 2 separate lists of stats messes up the script, since I have 2 separate games going. But I can count the first one as my "main" game.
In my script I search for the first occourence of the keyword. So just make sure you always put your main character first. If you want both characters to be listed just create a new forum account.
Czar Kloos wrote:Is my signature right?
Yes, its allright.

Thanks for fixing the "lv", Sarumar.
Thank you Samuel for your great work.

Re: Highscore

Posted: Sat Jun 04, 2011 8:17 am
by Samuel
As the list is not anymore manually updated I considered to add stats like Hitpoints (HP), Attack chance (AC), Block chance (BC), Attack cost (AP), Attack damage (AD), Critical hit chance (CC), Critical hit multiplier (CM), Damage resistance (DR).
I would include only the equipped stats.

Main problem would be the different abbreviations for them. I would only support the above names.
What do you think?

Re: Highscore

Posted: Sat Jun 04, 2011 9:42 am
by Kim
I would say 3-4 character stat abbreviation are more common in signatures than just 2 character, however you could of course just use your noted 2 characters in the list.
If you decide to include these stats then I think both base and equipped values should be present.

My signature provides all stats as well as phone, android version and update date, at a "low imprint" too. Using this style/type is advantageous and you should have your script target it.

Having a way to submit statistics automatically (pref. to disable), and a manual button, key information and optional character stats to an online place is a good idea. I am a bit surprised it isnt included as knowing your target platform is vital for testing/debugging instead of relying on user-submitted information (lets face it, its rare to see full information on a topic and some even dont know what version they are playing).
But I think the problem here is a need for a place to have custom database, files and almost complete administrate access. Google Code and this forum is limited, thus a new place is needed.

Re: Highscore

Posted: Sat Jun 04, 2011 12:47 pm
by Antison
Samuel wrote:As the list is not anymore manually updated I considered to add stats like Hitpoints (HP), Attack chance (AC), Block chance (BC), Attack cost (AP), Attack damage (AD), Critical hit chance (CC), Critical hit multiplier (CM), Damage resistance (DR).
I would include only the equipped stats.

Main problem would be the different abbreviations for them. I would only support the above names.
What do you think?
I think the stats you are currently tracking is good enough.

Re: Highscore

Posted: Sun Jun 05, 2011 12:00 pm
by paolovan
user: paolovan

These are my statistic!

Level: 31, Experience: 524191, Gold: 44557, RoLS: 0, small rocks: 698

Thank you for your work!

Re: Highscore

Posted: Sun Jun 05, 2011 12:32 pm
by Samuel
Please add this to your signature, otherwise it wont work.

User control panel > Profile > Edit signature.

Re: Highscore

Posted: Tue Jun 07, 2011 9:08 am
by paolovan
Thank you Samuel for your explanation!!!!!!

I add mi new statistic in my signature!

Ciao,
paolovan

Re: Highscore

Posted: Tue Jun 07, 2011 3:29 pm
by Sarumar
Samuel wrote:As the list is not anymore manually updated I considered to add stats like Hitpoints (HP), Attack chance (AC), Block chance (BC), Attack cost (AP), Attack damage (AD), Critical hit chance (CC), Critical hit multiplier (CM), Damage resistance (DR).
I would include only the equipped stats.

Main problem would be the different abbreviations for them. I would only support the above names.
What do you think?
I vote yes. Would be great to see some other build.

Re: Highscore

Posted: Wed Jun 08, 2011 2:01 am
by Samuel
Update.

I implemented reading the equipped combat stats like Hitpoints (HP), Attack chance (AC), Block chance (BC), Attack cost (AP), Attack damage (AD), Critical hit chance (CC), Critical hit multiplier (CM), Damage resistance (DR).

As there are many many different abbreviations, please update your stats.

Your stats need to have the following format:

Code: Select all

Level: 47, Experience: 1962090, Gold: 315318, RoLS: 1, small rocks: 1744
Hitpoints: 75, Attack chance: 186%, Attack damage: 31-35, Attack cost: 3, Critical hit chance: 5%, Critical multiplier: -, Block chance: 33%, Damage resistance: 1
You may also use the following abbreviations:

Code: Select all

Lvl: 47, XP: 1962090, Gold: 315318, RoLS: 1, SR: 1744
HP: 75, AC: 186%, AD: 31-35, AP: 3, CC: 5%, CM: -, BC: 33%, DR: 1
I decided against unequipped combat stats, because they would have made it more confusing. If you want insert them after your equipped combat stats in your signature. They will be ignored then.