Solo or Small Party ?
Posted: Wed Feb 09, 2011 9:44 am
Should the game be fully one solo guy, or should there be a small party of travellers?
I think you should get a small group, up to say 2 active and 2 passive members to your party.
Active members are things that move on the board, pets, familiars, underlings, followers, elementals etc, they get a sprite and follow you around doing things on the map you are on.
If you have 2 active members, plus your guy, you have a small group of 3. Active members get various equipment, might learn a skill or ability and fight.
Passive members are sprites, fairies, craftsmen, armorers and healers that are not on the map, they grant bonuses just by being 'equipped' on the party screen. With 2 passive members, thats 5 people counting your dude you can work with. Passive members dont equip items or do much other than whatever it is they do, help flee, heal a bit of HP now and then, spot traps or items, find hidden doors etc, its almost like they are items with personalities. You can get people or pets based on your job or class.
Tough warrior types get warhounds, pack beasts, squires, and passive units that offset their physical nature. Tough usually dont get 2 human followers until high level, a warhound is common
Smart scholarly types get familiars, elementals and guards, their passive types assist them in many ways. Smart characters dont usually get morethan a familiar and passive spirits until high level. might have an apprentice or strong familiar like a gargoyle.
Friendly rogues get henchmen, trained ferrets and cats and their passive types often include scholars to craft or repair items. Friendly characters get 2 active human hirelings rather early, their passive units are usually human as well.
Looks like a lot of options without really needing to be very complex if done right.
I think you should get a small group, up to say 2 active and 2 passive members to your party.
Active members are things that move on the board, pets, familiars, underlings, followers, elementals etc, they get a sprite and follow you around doing things on the map you are on.
If you have 2 active members, plus your guy, you have a small group of 3. Active members get various equipment, might learn a skill or ability and fight.
Passive members are sprites, fairies, craftsmen, armorers and healers that are not on the map, they grant bonuses just by being 'equipped' on the party screen. With 2 passive members, thats 5 people counting your dude you can work with. Passive members dont equip items or do much other than whatever it is they do, help flee, heal a bit of HP now and then, spot traps or items, find hidden doors etc, its almost like they are items with personalities. You can get people or pets based on your job or class.
Tough warrior types get warhounds, pack beasts, squires, and passive units that offset their physical nature. Tough usually dont get 2 human followers until high level, a warhound is common
Smart scholarly types get familiars, elementals and guards, their passive types assist them in many ways. Smart characters dont usually get morethan a familiar and passive spirits until high level. might have an apprentice or strong familiar like a gargoyle.
Friendly rogues get henchmen, trained ferrets and cats and their passive types often include scholars to craft or repair items. Friendly characters get 2 active human hirelings rather early, their passive units are usually human as well.
Looks like a lot of options without really needing to be very complex if done right.