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Re: Solo or Small Party ?

Posted: Thu Mar 10, 2011 5:25 pm
by michischmid2000
I like the idea of a party but i also think that the limit should be 2members + our little hero.
It's more like a issue for version 1.0.1, not for 0.6.9

Re: Solo or Small Party ?

Posted: Fri Mar 18, 2011 12:23 am
by ScorpionZ
I vote for solo. You could provide an option to play with a pet/familiar, but I don't want to have to rely on another player to help me complete anything. If you choose to go with a pet, it feels like you are starting to copy Fable the game.

Re: Solo or Small Party ?

Posted: Mon Apr 11, 2011 7:13 am
by lady black
I've only had the game two days, so might change my opinion later, but for now I vote solo all
the way.
Really is addictive--love it. Not doing very well yet, but love it.

Re: Solo or Small Party ?

Posted: Tue Apr 12, 2011 12:37 pm
by Misqo
Hi all, I play this great game since 0.6.8 was released and I like it as is. So I vote for solo play too.

Re: Solo or Small Party ?

Posted: Fri Apr 15, 2011 6:47 am
by nietzschesaurus
Solo play. It fits the roguelike genre much better. One Guy against a sea of enemies, who starts out weak, easily felled by cockroaches and rats, who grows to demi-godhood. That's the common theme between all hack n slash roguelikes

Re: Solo or Small Party ?

Posted: Sun Apr 17, 2011 3:43 pm
by EvilLucky
Personally, the game works great as is. Adding party members would change the design and effect of the game.

If you needed to bring someone with you for a quest, then they should appear in your inventory, as opposed to following you or participating in a fight.

I like the K.I.S.S. method. Keep It Stupidly Simple

Re: Solo or Small Party ?

Posted: Mon Apr 18, 2011 7:58 pm
by escargot
solo. sorry, but if i have to start worrying about other characters, party formations, etc, i'll just go play final fantasy [;

but on the subject of familiars, if they were very basic it's an idea worth looking into. for example, if they were treated more like items then a secondary character, (like if you were able to "equip" one like armor & have their effects come into play randomly in battle- ie a 3% chance you'll be healed 5 - 10 hp) it probably wouldn't affect overall gameplay too much.

but, as many others have stated, one of the charms of the game how relaxed the actual gameplay is. simple can be just as good (if not better).

Re: Solo or Small Party ?

Posted: Sat May 21, 2011 9:56 am
by perspex
Definitely a solo game, but the idea of a escort or brief two man party quest is something I like as well. The screen couldn't handle an extra mob without looking cluttered and it'd just get messy trailing someone behind, but if they were in a hidden slot and only popped out for the last part of the quest it could work maybe? Kind of like a conditional spawn at the start and end points, the person is destroyed at the start point when you take the quest and re-created at the end point when it's done.

That aside, it shouldn't be a party game I don't think, it works really well as a solo run around rpg.

Re: Solo or Small Party ?

Posted: Sat May 21, 2011 7:17 pm
by Kim
I like your idea of a quest that involves a 2nd party, and it could be both a non-combat or a combat engaging 2nd party (this includes animals).
Examples: "find and escort <name> back/to <destination>", "locate <name>" (this character would then give you a new quest and follow/help you.

As most others express, this is a solo game and it should remain so.

Re: Solo or Small Party ?

Posted: Sun May 22, 2011 9:27 pm
by Dreia
I could see adding a pet slot into the armor section which would allow you to equip pets with different abilities but beyond that I'm with everyone who says solo.

~D