Rare Mobs and Drops
Posted: Tue Apr 19, 2011 10:02 pm
Hi Everyone, 1st post!
I download the game a few days ago and have really enjoyed it! I'm really looking forward to future content and figured I would chime in my two cents...
One of my favorite things to do in RPGs is hunt for rare mobs or fight mobs with a small (can be very small) chance of getting a rare drop. I know this isn't a new concept to this forum but after looking at the General Game Discussion section, it looks like of of people spends a fair amount of time grinding for the "Ring of Lesser Shadow". The reward for FINALLY getting the drop to happen (or mob to spawn) is well... quite rewarding! For those of you who have ever played EverQuest and specifically have done the original Monk epic quest, you know what I am talking about when it comes to camping rare mobs and items.
Another thing about this concept is it seems "fairly" simple to introduce in the game with out needing a ton of new code. The the loot tables are already in place (as seen with the "Ring of Lesser Shadow") and I imagine it wouldn't be too painful to make this available for mob spawn rates. I could be completely wrong here but just my observation.
Thanks and hope you all enjoy the game as much as I have!
Nick
I download the game a few days ago and have really enjoyed it! I'm really looking forward to future content and figured I would chime in my two cents...
One of my favorite things to do in RPGs is hunt for rare mobs or fight mobs with a small (can be very small) chance of getting a rare drop. I know this isn't a new concept to this forum but after looking at the General Game Discussion section, it looks like of of people spends a fair amount of time grinding for the "Ring of Lesser Shadow". The reward for FINALLY getting the drop to happen (or mob to spawn) is well... quite rewarding! For those of you who have ever played EverQuest and specifically have done the original Monk epic quest, you know what I am talking about when it comes to camping rare mobs and items.

Another thing about this concept is it seems "fairly" simple to introduce in the game with out needing a ton of new code. The the loot tables are already in place (as seen with the "Ring of Lesser Shadow") and I imagine it wouldn't be too painful to make this available for mob spawn rates. I could be completely wrong here but just my observation.
Thanks and hope you all enjoy the game as much as I have!
Nick