Andor’s Trail Project Meeting #18
Posted: Sun Dec 30, 2012 8:02 pm
Andor’s Trail Project Meeting #18
2012-12-30
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Matthew White(nyktos), Ian Haase (ian)
1. Follow-up from last meeting:
Explain new projects in task manager.
2. Completed since the last meeting:
AT on BB - http://appworld.blackberry.com/webstore ... 8/?lang=en
Updated tileset (Oskar & Ian).
TODO: Ian: Email oskar when you feel confident that the new tilesets work OK.
TODO: Oskar: Publish on git master branch.
3. Things that are being worked on:
Inventory sorting patch -http://code.google.com/p/andors-trail/i ... ail?id=330
nice!
TODO: Oskar: Review and merge code, and reply on the issue to the author of the patch.
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Heavy weapons hitting more than one mob http://andorstrail.com/viewtopic.php?f=4&t=2386
Interesting idea, we’ll have to work more on introducing ways to use item types that are unused or underused.
Change new game creation text
Add something about “unsaved progress”, och “since your last save”.
TODO: Anyone: Write the new text, and we’ll include it for the next version.
FC when using barbed dagger: http://andorstrail.com/viewtopic.php?f=3&t=2397
(Happens when a monster dies from a lingering condition that causes damage out of combat)
TODO: (some coder): Look into why the bug occurs and write a fix.
Tek more maps viewable idea: http://andorstrail.com/viewtopic.php?f= ... =10#p27166
Could be a nice addition! Would require us to load more than the current map in memory at a time. If someone wants to code this, we would happily merge it
Been fixed? - “Empty lootbags on mapchange area”. http://code.google.com/p/andors-trail/i ... ail?id=299 - Not fixed yet.
5. What should we have ready for the next meeting?
TODO: Oskar: Send DMCA takedown for “Andor’s Trail” app published on Amazon. License violation (removed authors section).
Scott: Will work on new dialog / quest.
Oskar: Will work my way through the huge email & pm backlog.
Stephen: Working on “Pending AT quest” & Laeroth manor quest
Ian: Working on assassins quest.
TODO: Anyone in dev group: Review “outlaw tavern” quest by Cecilia L.
TODO: Anyone in dev group: Create (if it doesn’t exist already) a task in taskfreak about it.
We talked a bit about the development team (responsibilities, communication, responses)
It would help if we were to clarify the process of how ideas are submitted, and what needs to happen before it gets implemented in the game.
We’ll try once a week (or something like that) to do more sort of “work meetings” in the dev group, to work together on things that we’re working on.
Prefer a set time or a predetermined time (a few hours/days beforehand). We could use the community page on Google+ to announce when we’re available.
2012-12-30
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Matthew White(nyktos), Ian Haase (ian)
1. Follow-up from last meeting:
Explain new projects in task manager.
2. Completed since the last meeting:
AT on BB - http://appworld.blackberry.com/webstore ... 8/?lang=en
Updated tileset (Oskar & Ian).
TODO: Ian: Email oskar when you feel confident that the new tilesets work OK.
TODO: Oskar: Publish on git master branch.
3. Things that are being worked on:
Inventory sorting patch -http://code.google.com/p/andors-trail/i ... ail?id=330
nice!
TODO: Oskar: Review and merge code, and reply on the issue to the author of the patch.
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Heavy weapons hitting more than one mob http://andorstrail.com/viewtopic.php?f=4&t=2386
Interesting idea, we’ll have to work more on introducing ways to use item types that are unused or underused.
Change new game creation text
Add something about “unsaved progress”, och “since your last save”.
TODO: Anyone: Write the new text, and we’ll include it for the next version.
FC when using barbed dagger: http://andorstrail.com/viewtopic.php?f=3&t=2397
(Happens when a monster dies from a lingering condition that causes damage out of combat)
TODO: (some coder): Look into why the bug occurs and write a fix.
Tek more maps viewable idea: http://andorstrail.com/viewtopic.php?f= ... =10#p27166
Could be a nice addition! Would require us to load more than the current map in memory at a time. If someone wants to code this, we would happily merge it

Been fixed? - “Empty lootbags on mapchange area”. http://code.google.com/p/andors-trail/i ... ail?id=299 - Not fixed yet.
5. What should we have ready for the next meeting?
TODO: Oskar: Send DMCA takedown for “Andor’s Trail” app published on Amazon. License violation (removed authors section).
Scott: Will work on new dialog / quest.
Oskar: Will work my way through the huge email & pm backlog.
Stephen: Working on “Pending AT quest” & Laeroth manor quest
Ian: Working on assassins quest.
TODO: Anyone in dev group: Review “outlaw tavern” quest by Cecilia L.
TODO: Anyone in dev group: Create (if it doesn’t exist already) a task in taskfreak about it.
We talked a bit about the development team (responsibilities, communication, responses)
It would help if we were to clarify the process of how ideas are submitted, and what needs to happen before it gets implemented in the game.
We’ll try once a week (or something like that) to do more sort of “work meetings” in the dev group, to work together on things that we’re working on.
Prefer a set time or a predetermined time (a few hours/days beforehand). We could use the community page on Google+ to announce when we’re available.