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Barbed dagger unavoidable autocrash

A place to submit bugs to the Andor's Trail Development Team.
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Barbed dagger unavoidable autocrash

Post by Xero »

Bug report:

Who:
character spec:
Lvl: 20
Stats:
Hp:40
Ap:10
Damage +: 0
Block: 30
Attack: 105
Skills:
Dodge: 2
Increased fortitude: 1
Evasion: 2

Equipment:
Head: crude iron helmet
Chest: hardened leather shirt
necklace: irogotu's necklace
Shield: strong wooden shield
weapon: barbed dagger
Ring: jinxed ring of resistance
Ring: jinxed ring of resistance
Boots: snakeskin boots
Gloves: troublemakers gloves

Total stats:
Attack Cost: 4
hp:41
Ap: 10
Attack chance: 118
Damage: 1
Critical hit chance: -1
Block: 80
Damage resistance: 4

Problem: a monster who reads as "impossible" will automatically cause force close
if that monster dies while character cannot exceed 0 points of damage.

-X
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Barbed dagger unavoidable autocrash

Post by Pyrizzle »

From the looks of your stats the reason you might be doing 0 damage is because your AD is too low and the NPC (non-player character) you are fighting might have a higher DR than your AD is (meaning you won't be able to damage them). You may want to look into getting different rings eventually, the Jinxed rings are awesome for DR builds but right now it looks like you really need more AD (if i am reading your stats right your AD is 1)

As far as the force close I am unable to reproduce this myself (from my mytouch 4g)

Which phone and operating system do you have?

Happy hunting! -The Pyro
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: Barbed dagger unavoidable autocrash

Post by Xero »

The build is designed not to do damage directly but indirectly through the dagger which does not require damage to be dealt in order to proc. The crash comes when the mobs die indirectly through barbed dagger dot. The monster registers as impossible because I cannot directly cause damage (0).
Evo 4g - htc sense os

Possible solution (from a non programers perspective): maybe the way a monster con s should not be integrated into the engine itself but only offer a way the player can gauge the strength of the mob. Anyways, please help otherwise I have a useless character.

-x
Necrite
Posts: 63
Joined: Tue Nov 20, 2012 3:22 am
android_version: 4.1 - Jellybean

Re: Barbed dagger unavoidable autocrash

Post by Necrite »

That's a very cool concept. I can't help you test that with any of my current builds, but I'm willing to level up another to test it out. It may take me a little while to get to that point. Alternatively, if you could upload your save file somewhere and link it, I (and others) could download and test it, just to make sure it isn't specific to your device/version of android/something else.

As far as I know, a monster's con has no effect on the game and is purely informational. You get the same XP and loot regardless of how an enemy cons.
Lvl: 25, XP: 274711, Gold: 13236, RoLS: 1, SR 97,
HP: 61, AC: 175%, AD: 20-31, ECC: 15%, CM: 2.0, BC: 55%, DR: 3
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: Barbed dagger unavoidable autocrash

Post by Xero »

Thanks necrite.
After grinding for countless hours I finally broke down and made an alternate. I am developing a tank and I thought I would make use of this idea. imagine my disappointment. Anyways, I'm not entirely sure how to post my save file but I understand this game may be freely manipulated as its open source. just bringing it to someones attention. Please fix :)

-x
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: Barbed dagger unavoidable autocrash

Post by nyktos »

i've done this before and it works fine [on my device],
the mobs even die when your not in battle with them.

:twisted:

yup, they tick & splat even when they're a few tiles away!

:lol:

anyway - i access my save files with an app...
[ ES File Explorer - Google Play ]

sounds like we should get this file to Oskar so he can see what's tripping things up
Andor's Trail has its own folder where the maps & save files are.

you can post it here, or email him - just copy & paste!

:D
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: Barbed dagger unavoidable autocrash

Post by Xero »

Character saved before mob con "impossible" force close on death

*edit: error message telling me uploaded file is empty. Trying suggested app
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: Barbed dagger unavoidable autocrash

Post by Xero »

It would appear it will not allow the extension using file explorer. Alternate method appears to work but yields no visible link or file

Awaiting instructions for file xfer
Gecq
Posts: 46
Joined: Mon Dec 10, 2012 9:00 am
android_version: 4.0

Re: Barbed dagger unavoidable autocrash

Post by Gecq »

Xero wrote:The build is designed not to do damage directly but indirectly through the dagger which does not require damage to be dealt in order to proc. The crash comes when the mobs die indirectly through barbed dagger dot. The monster registers as impossible because I cannot directly cause damage (0). [...]
Not directly on the core of the topic but how does the barbed dagger work? I don't understand what you are saying. You are hurting monsters without hitting them?
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: Barbed dagger unavoidable autocrash

Post by Xero »

(stacks)50% chance to inflict bleeding wound (?) Does 1 damage per stack per turn.
*does not require damage to be inflicted
And for all you mtg players out there...
at the end of your opponents turn he/she loses 1 life per bleeding wound counter on barbed dagger. Remove 1 bleeding wound counter from barbed dagger after a player has lost 5 life from a counter.
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