Suggestions for Defensive high level skills
Posted: Mon Nov 19, 2012 11:44 pm
In replying to another post (about Quick Learner), I realized that most of the high level skills are offense-based: Internal Bleeding, Fracture, Concussion, and Taunt (this one is sort of defensive too).
For someone like me, who uses most of my level ups on AC & AD, those skills aren't very enticing because I'm likely to kill most monsters before those conditions take effect. So I would like to suggest some Defensive-skills for those of us who have high AC/AD but low BC. The numbers and amounts are suggestions so feel free to change them if you think they're too powerful or weak.
Critical block (Max level 3): Reduces the Effective critical chance of any attacker by 5% for each level. And when struck by a critical hit, there is a 50% chance of the attacker's critical multiplier being reduced. Level 1 reduces it by 25%, Level 2 reduces it by 50%, Level 3 reduces it by 75%.
Example, with level 2 of critical block: if a Wooly Plaguestrider attacks, its effective critical chance against you would be reduced from 32% to 22%, and if it lands a critical hit, then the multiplier will be reduced to 1.5 for that hit.
To level up this skill, you need 1 levels of Dodge, 1 levels of Evasion, and 1 level of More Criticals, for each level.
Reverse-infection (Max level 1): If a hit from a monster causes a condition, there is a 25% chance the the condition will instead be inflicted on the monster and not you. This skill only takes effect if you would normally get a condition from the hit.
To level up this skill you need level 3 each of Pure Blood, Strong Mind, and Enduring Body, and 2 levels of Dodge.
Double-jeopardy (Max level 1): If you already have an inflicted condition from a monster's attack, and another monster inflicts a different condition, there is a 50% chance that the previous condition will be removed, so that you will only have 1 condition in effect.
To level up this skill you need level 3 each of Pure Blood, Strong Mind, and Enduring Body, and 1 level of either Regeneration or Corpse Eater.
This one isn't defense-based, but I'd still like to see it.
Better Attack (Max level 1): You can use this skill once on any purchased weapon with an attack cost of 6 AP or higher to permanently reduce the attack cost by 1AP.
To get level 1 of this skill, you need 2 levels of Combat Speed, 3 levels of Merchant, and 5 levels of Failure Mastery. Once used, the skill is no longer available.
I'm not sure if it would be too much trouble to program this since there would have to be a way to activate the skill - either activate and then be given a list of what weapons it can be used on, or long press a weapon and be given an option to use the skill.
For someone like me, who uses most of my level ups on AC & AD, those skills aren't very enticing because I'm likely to kill most monsters before those conditions take effect. So I would like to suggest some Defensive-skills for those of us who have high AC/AD but low BC. The numbers and amounts are suggestions so feel free to change them if you think they're too powerful or weak.
Critical block (Max level 3): Reduces the Effective critical chance of any attacker by 5% for each level. And when struck by a critical hit, there is a 50% chance of the attacker's critical multiplier being reduced. Level 1 reduces it by 25%, Level 2 reduces it by 50%, Level 3 reduces it by 75%.
Example, with level 2 of critical block: if a Wooly Plaguestrider attacks, its effective critical chance against you would be reduced from 32% to 22%, and if it lands a critical hit, then the multiplier will be reduced to 1.5 for that hit.
To level up this skill, you need 1 levels of Dodge, 1 levels of Evasion, and 1 level of More Criticals, for each level.
Reverse-infection (Max level 1): If a hit from a monster causes a condition, there is a 25% chance the the condition will instead be inflicted on the monster and not you. This skill only takes effect if you would normally get a condition from the hit.
To level up this skill you need level 3 each of Pure Blood, Strong Mind, and Enduring Body, and 2 levels of Dodge.
Double-jeopardy (Max level 1): If you already have an inflicted condition from a monster's attack, and another monster inflicts a different condition, there is a 50% chance that the previous condition will be removed, so that you will only have 1 condition in effect.
To level up this skill you need level 3 each of Pure Blood, Strong Mind, and Enduring Body, and 1 level of either Regeneration or Corpse Eater.
This one isn't defense-based, but I'd still like to see it.
Better Attack (Max level 1): You can use this skill once on any purchased weapon with an attack cost of 6 AP or higher to permanently reduce the attack cost by 1AP.
To get level 1 of this skill, you need 2 levels of Combat Speed, 3 levels of Merchant, and 5 levels of Failure Mastery. Once used, the skill is no longer available.
I'm not sure if it would be too much trouble to program this since there would have to be a way to activate the skill - either activate and then be given a list of what weapons it can be used on, or long press a weapon and be given an option to use the skill.