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Rotting corpse (turn off NPC dialog)

Posted: Fri Nov 09, 2012 11:06 am
by darren
Hi. I am making a lot of trips to the prison at the moment and wondered if the rotting corpse dialogue could be turned off after a couple of meetings as it gets annoying having to constantly tell these guys how smelly they are.

Re: Rotting corpse

Posted: Fri Nov 09, 2012 1:47 pm
by Sarumar
Welcom to the forums Darren.

I agree... after seweral trips it is really boring.

good hunting

Re: Rotting corpse

Posted: Fri Nov 09, 2012 4:07 pm
by nyktos
yes, welcome to the boards!

:D

and i also agree, those messages can get really get old...

:shock:

Re: Rotting corpse

Posted: Fri Nov 09, 2012 4:34 pm
by zerolous
I like the messages the first time through, adds a nice little bit of life to the world. But it does get old when you're grinding through the prison. I'm wondering, is it possible to move the dialogue onto a one time monster that doesn't ever come back after being killed? It would be like the greeter variant to a boss monster.

Re: Rotting corpse (turn off NPC dialog)

Posted: Thu Nov 22, 2012 9:27 pm
by Konizooka
I didn't want to make a new topic here, so I'm adding in this. You need to turn off the "Lost Spirit" dialogues too, in the bonemeal quest. After the first one, they just get too boring and repetitive.

Re: Rotting corpse (turn off NPC dialog)

Posted: Fri Nov 23, 2012 4:03 am
by Pyrizzle
Konizooka wrote:I didn't want to make a new topic here, so I'm adding in this. You need to turn off the "Lost Spirit" dialogues too, in the bonemeal quest. After the first one, they just get too boring and repetitive.
That is another one that would be nice to turn off as well