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Quick slots improvement

Posted: Mon Sep 24, 2012 9:28 am
by Kruncha
Problem:

When leaving a map from the south, I normally have to hide quick slots, then reactivate them. I've noticed comments on how now it takes more button presses now, people aren't liking it.

Solution:

when moving down the map, have the edge of the map move up the screen more (like in buildings), above the quickslot buttons.

Example:

ImageImage
--Hard to leave-- --Easy to leave--

K.

Re: Quick slots improvement

Posted: Mon Sep 24, 2012 10:57 pm
by Pyrizzle
Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .

Re: Quick slots improvement

Posted: Mon Sep 24, 2012 11:16 pm
by Antison
Pyrizzle wrote:Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .
Come on, Missouri is not that bad.

Re: Quick slots improvement

Posted: Mon Sep 24, 2012 11:48 pm
by nyktos
Kruncha wrote:Problem: (...) I've noticed comments on how now it takes more button presses now, people aren't liking it.
i was going to try and throw something together after it being brought up in the meeting...
thinking along the lines of posting a poll, to feel out what ideas are popular.

when it came up in the meeting they were talking about "too many presses" to open & close...
then i said the exact same thing about exiting past the slots at the bottom.

great post! [minds think alike?]

:lol:

good stuff!

tek wrote:Come on, Missouri is not that bad.
I'm not really local to MO, but I have have lived here for a bit...
Saint Louis is an amazing place, a great music scene and more than a few historical sites.
and Kansas City has one of the best sculpture collections in the US...
so as far as the Midwest goes -> it's all here! [sorry Chicago & Detroit]
Pyrizzle wrote:Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .

that being said, nothing offers more solace than darkness...


:twisted:

[although, i would kill to be in Manhattan again!]

Re: Quick slots improvement

Posted: Tue Sep 25, 2012 1:08 am
by Pyrizzle
nyktos wrote:
Pyrizzle wrote:Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .

that being said, nothing offers more solace than darkness...


:twisted:

[although, i would kill to be in Manhattan again!]
Give me an axe and some logs and I'll light the place up. Give it a nice warm fuzzy feeling. :twisted:

Re: Quick slots improvement

Posted: Thu Sep 27, 2012 2:08 pm
by nyktos
:twisted:

oh yeah... anyway, we need to address the quickslot issue!

:shock:

would everyone freak out if we went down to just one?

_______________

[1] ========== [2][3]

_______________

[1] hero button
[2] map button
[3] quick slot button
HP & XP Bars: ===




Re: Quick slots improvement

Posted: Thu Sep 27, 2012 3:29 pm
by fiernaq
[3] would open the quickslots still, right? If so then I wouldn't mind.

Re: Quick slots improvement

Posted: Thu Sep 27, 2012 4:43 pm
by Kruncha
Sounds good :D

K.

Re: Quick slots improvement

Posted: Sun Sep 30, 2012 11:05 pm
by Pyrizzle
nyktos wrote::twisted:

oh yeah... anyway, we need to address the quickslot issue!

:shock:

would everyone freak out if we went down to just one?

_______________

[1] ========== [2][3]

_______________

[1] hero button
[2] map button
[3] quick slot button
HP & XP Bars: ===



AAAAAAAAAAAAAAAAAAAHHHHGAAAAAA!!!!!!! *kidding*

No i wouldn't freak if we went down to just one.

Re: Quick slots improvement

Posted: Thu Oct 04, 2012 6:53 pm
by Mad P
I know the lagging problem (v0.6.10) has been solved, but I still use only one quick slot: the buttons on my tiny phone are so very small that if I use more quick slots, I may cure myself from fatigue when I really need bonemeal :roll:

So I wouldn't mind if there was only 1.
Also I wouldn't mind if the number shown would be rounded down when above thousand, i mean like "2k" when there are 2853 bonemeals in my quick slot