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Re: Writing a Full Quest for A.T.

Posted: Fri Sep 28, 2012 12:25 pm
by buddyCasino
nyktos, did you get my PM? I would be happy to get some feedback.

Re: Writing a Full Quest for A.T.

Posted: Sat Sep 29, 2012 2:58 am
by Pyrizzle
buddyCasino wrote:nyktos, did you get my PM? I would be happy to get some feedback.
:shock: Now I am curious. :lol:

Re: Writing a Full Quest for A.T.

Posted: Sun Aug 11, 2013 11:30 pm
by Zukero
Hi guys.

I had a long trip on the road today, and while grinding for the GoW (my wife was driving), I had an idea for a quest, and started writing it on my phone's notepad.

Now, hours later, and having gained 5 levels in the "Touch keyboard efficency" skill, it is finally complete.

So, I have a 11KB txt file, with quest description, full dialogues, 7 new items (2 weapons, 2 animal parts, one potion, 2 quest items), enemy description, one actor condition, one new quest-related skill, moral choices (three paths possible), additions to the dialogues of an existing NPC, vague descriptions of the new places, with little to no effect on the main story.

I have no assets to provide (I certainly can't create them right), but this quests requires 2 to 5 maps (no new tiles needed I think, # of maps depending on dungeon depth), 6 enemies (three of which should be color-mapped version of each other), and the seven items.
One actor condition requires a feature I have not yet seen in the game, but should not be too hard to implement

The numbers used to describe the enemies are mostly here as a guidline, I don't have the experience for balancing these, but I think they should be about right for some player about to go grind for the RoLS (in terms of level).

This quest was inspired by the great record from Les Claypool : Of Fungi and Foe.

Question is, where do I post this file without spoiling it all for the mere mortals ?

Re: Writing a Full Quest for A.T.

Posted: Mon Aug 12, 2013 1:20 am
by Tomcat
Zukero wrote:Hi guys.

I had a long trip on the road today, and while grinding for the GoW (my wife was driving), I had an idea for a quest, and started writing it on my phone's notepad.

Now, hours later, and having gained 5 levels in the "Touch keyboard efficency" skill, it is finally complete.

So, I have a 11KB txt file, with quest description, full dialogues, 7 new items (2 weapons, 2 animal parts, one potion, 2 quest items), enemy description, one actor condition, one new quest-related skill, moral choices (three paths possible), additions to the dialogues of an existing NPC, vague descriptions of the new places, with little to no effect on the main story.

I have no assets to provide (I certainly can't create them right), but this quests requires 2 to 5 maps (no new tiles needed I think, # of maps depending on dungeon depth), 6 enemies (three of which should be color-mapped version of each other), and the seven items.
One actor condition requires a feature I have not yet seen in the game, but should not be too hard to implement

The numbers used to describe the enemies are mostly here as a guidline, I don't have the experience for balancing these, but I think they should be about right for some player about to go grind for the RoLS (in terms of level).

This quest was inspired by the great record from Les Claypool : Of Fungi and Foe.

Question is, where do I post this file without spoiling it all for the mere mortals ?

I would say pm Oskar and Scott, asking how they want it sent. I do appreciate not having spoilers for future quests in the forum, thanks!

Re: Writing a Full Quest for A.T.

Posted: Wed Sep 24, 2014 4:03 pm
by Tomas 3
I have an idea quest from lodar potion,the task is to search materials for make more potions which is done with other game materials,but this time with materials from the remgard monsters for example arulir skin which is some easy to get (for example skins or leathers) this time we can make fire potion(effect fire in your weapon,fire will cause damage to the enemy),slow potion(the enemy lose AP),haste potion(you use less AP, this one very expensive),and thinking for more effects :D

hard potion
Lodar: recently I read a book which say some alchemist used to use hard skins for make protection potions for the adventurers ,I thinking to make the potions for help you because there lot stonger monster and must to have protection, but you need arulir skin for make you the potion.

fire potion
Lodar:recently I read a book which say some alchemist used to use burned ash for make your weapon temporaly in fire .


The cook in loneford beg you to kill some monsters to have her body for cooking them after(for example squid,octopus,fish,crabs etc...).We can use izthiel monster or blue water city created from noamik.

Cook:im sad ,sorry leave me alone

you : 1)leave 2)why?

cook:my merchant was killed by the monsters ,he had the supplies for the kitchen ,but now i dont
have nothing.

you: 1) sorry and busy 2)i can help you

cook:you can help me thanks. i going to need some izthiel meat is delicious and expensive.you can get 20 izthiel meat in the north of loneford.You get the meat.

cook:thank a lot my friend your reward is going to be cook your meat(normal meat from monsters)(i see some forum saying for cook your meat)
Now we can get cooked meat from the cook in loneford .

Okay guys today i thought a good quest for arulir


you are in fallhaven.

An charpenter ask to you

If you have arulir skin the charpenter says something diferent
charpenter:(without arulir skin) hello and planning to make a house.

you: 1) good luck 2)bye


charpenter:(with arulir skin) hello and planning to make a house ,but right now my client says
to reinforce the house ,seeing you are good adventurer and you have an arulir skin ,can you help
me?

1)Of course
2)i dont interesed

charpenter:great , the arulir horn is a good material for make resistent house .get 10 arulir horn in arulir cave please.


charpenter:thank for the help.

Re: Writing a Full Quest for A.T.

Posted: Tue Jan 09, 2018 3:05 pm
by Shadow Slayer
nyktos wrote: Tue Sep 11, 2012 9:10 pm there are plenty of ideas for quests,
but not enough writers to bring a good idea "far enough" to get put into the game...

if anyone is interested in writing up some of these great ideas,
apply for Dev Access & you will see a new Developer's Corner...
(yes, everyone can see it at the moment - but not for long)
this will be the best place to post Full Quest - or to discuss how to get to that end.

there are a few different acceptable formats, just ask...
or take a look and mimic what you see!


Is writing up a quest creating it in ATCS or just writing it down/thinking it up in detail :?:

If so then maybe I could write up some quests ;)

Re: Writing a Full Quest for A.T.

Posted: Tue Jan 09, 2018 3:51 pm
by Zukero
Creating in ATCS is best of course, but a detailed write-up makes implementation in ATCS much easier, so anything you can come up with is good.

There's no small contribution.

Re: Writing a Full Quest for A.T.

Posted: Wed Jan 10, 2018 2:06 pm
by Shadow Slayer
Zukero wrote: Tue Jan 09, 2018 3:51 pm Creating in ATCS is best of course, but a detailed write-up makes implementation in ATCS much easier, so anything you can come up with is good.

There's no small contribution.
I thought of perhaps finding existing quest ideas and finishing them in detail, where should I start :D

Re: Writing a Full Quest for A.T.

Posted: Wed Jan 10, 2018 3:25 pm
by Zukero
Wherever you want to.

I'd say that if you want to go further than simply dialogues, you should get familiar with the game contents data model: viewtopic.php?f=6&t=5825
It is formal and detailed, but it is your second best choice to know what is possible to do behind using ATCS.

You should also apply for membership to the "Developers" group to be able to post in the "Content corner" section of the forums. There you'll certainly find a bunch of advanced yet unfinished content ideas that you could pick up.

Re: Writing a Full Quest for A.T.

Posted: Wed Jan 10, 2018 9:28 pm
by Shadow Slayer
Zukero wrote: Wed Jan 10, 2018 3:25 pm Wherever you want to.

I'd say that if you want to go further than simply dialogues, you should get familiar with the game contents data model: viewtopic.php?f=6&t=5825
It is formal and detailed, but it is your second best choice to know what is possible to do behind using ATCS.

You should also apply for membership to the "Developers" group to be able to post in the "Content corner" section of the forums. There you'll certainly find a bunch of advanced yet unfinished content ideas that you could pick up.
Do I apply here, if yes then I am applying, but If no then where do I apply?

I really want to make a large contribution to AT, thats why I want to apply for dev access, I would like to be a constant help in any way possible :D