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Lots of new ideas...

Unstructured ideas, requests and suggestions for the development of the game.
Ian
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Lots of new ideas...

Post by Ian »

I had much time to think about new ideas on holidays. I think they are a necessary addition to the game to make AT far better and interesting.
New skills:
Blocking critical hits (Fast Reflexes):
You reduce the damage in each stage by 5% but you lose 3AP for stopping the attack a bit. You can only obtain this skill if you use a two handed sword or a shield.

Knocking enemys down:
If you hit an enemy with a heavy weapon, your opponent loses balance and loses 10% of his Block Chance for 3 rounds. The Chance of this event increases in each stage by 10%.
Stage 1: BC -10% for 3 rounds; 10% chance
Stage 2: BC -20% for 3 rounds; 20% chance
...
You can only use that skill with a heavy weapon.

Stab into the heart:
The enemy dies instantly. Chance increases in each stage by 3%. I think, a maximum level is required, because with only 30%, that skill appears quite often. I would suggest 3 stages for that skill. That skill can only be used with light and fast weapons.

Bone Breaker:
The Opponent becomes quite weakend after you broke his bones. With an increased chance by +5%, the enemy loses 40% of his BC and 30% of his AC.Here, I would also only suggest 3 levels.

Warrage: [more difficult for coding]
If you encounter multiple opponents, there's a 10% chance to kill one of your foes instantly
OR
You get +3 AP, so you survive easier such a challenging battle.
You should only be able to spend one skillpoint on this skill. Personally, I'm not so sure about the effects of that skill.

Bleed to death:
There's an increased chance of +10% to add the actorcondition "Bleeding Wound" to your enemy. The Magnitude also increases in each stage. Rounds stay always the same.

Disarm(similar to knocking over skill):
There's a 3% chance to disarm the enemy.He loses 50% of his BC and 70% of his AC for 3 rounds. That skill only affects humanoid npcs and there's only one stage aviable.

Beast of the wild:
You turn into a monster and can use your sharp teeth and claws to fight against other npcs. You can poison your enemy as a special ability. This character should be quite powerful but you can only use this ability for a limited time. You are able to increase the rounds of being a beast. That skill is extremely helpful for difficult boss fights. You start having 2 rounds=12 sec and then you increase the rounds by 1.

Paralysing:
You can paralyse your foe if he lost 50% health with a chance of 3%. There are 3 stages aviable with an effect of +2%.
Paralysing should weaken the enemy at the aspect Attack Points (like Stunned).

Surprise the opponent(Sneaking):
If you only use light armor, there's a increased chance of +5% that the enemy gets a critical hit with the chance of 100%.
Trainers:
As the reward for a quest seems to be a bit low, I would suggest learning skills as a recompense. Maybe you can unlock special fighting styles and so on. Or maybe you get +7BC/ +5HP/ +1DR... But only if your client is a fighter.
Reading books:
I'd really appreciate reading small in-game books. There has already been the suggiestion of a note in which the mysteries of the extraordinary and legendary items is described. Maybe Mikhail gives you a note of how to play ;). Some other examples for storys: oegyth crystals/ actorconditions/ how to get fast money/ thieves guild/ catacombs/ Flagstone...
*New* Armor Skills:
Attacks slip to the side:
Only light armor:
There's a increased chance by +2% that an attack of your enemy slips to the side an reduces the damage by 20%. (only 1level)
Only heavy armor:
There's an increased chance of +7% that an attack of your enemy slips to the side and reduces the damage by 40% (only 1 level)
Only mixed armor sets:
There's an increased chance of +5% that an attack of your enemy slips to the side and reduces the damage by 30%.
(Only 1 level)

Withstand attacks:( only non-critical attacks/heavy armor)
You are able to spend 5 skillpoints. In every stage, you gain 1 DR but you lose 10 AC.
I'm not so sure about that skill. Please give me some advice.
Should I change anything? Do you have any new ideas?
Last edited by Ian on Wed Sep 12, 2012 4:04 pm, edited 1 time in total.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Taledus
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Re: Lots of new ideas...

Post by Taledus »

+1 for the great ideas...however, in order to properly reference them they should actually go on separate posts. This would allow for far better discussion on each point, and easier to reference through notes.

I do like the ideas though. Here are my thoughts:

Warrage - I would suppose you would have less of a chance to instant kill an enemy.
Disarm - even though the chance is only 3% it seems a bit overkill.

Trainers - While there isn't any classes, Oskar did state in the interview that he would like to have varrying attacks (strong/less chance to hit & aimed/high chance of hit)...I have no clue if that is still going to be worked on.

Reading books - I am making notes on Google Docs that touch on this issue...bookshelves should have dialogs like signs: "You find nothing of use..."

Maybe at some point there might be a useful book there that ties in things for the game a bit better. If I recall correctly though there was some discussion of books some time back, although I can't remember exactly what.
Ian
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Joined: Wed Nov 02, 2011 10:24 am
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Location: Germany and the world of AT :D

Re: Lots of new ideas...

Post by Ian »

Thanks for your review!
First, I want to thank you for all your work with making edges and paths look better which I'll gladly use ino the future! Your work is really appreciated!
I hope that your Forum Organising work will be released soon. With that addiution, I could perfectly list my skill suggestions and so on.
Where are the moderators? Do you know if Oskar still works on special attacks?
For these attacks, trainers would be a great addition to AT because they add a lot of more rpg feeling. You have to pay an increasing amount of gold for each lesson.
Book Shelves with dialogue boxes which open if you run into them... That would work. Thanks for the idea!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Taledus
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Joined: Tue Aug 07, 2012 2:57 pm
android_version: 4.0

Re: Lots of new ideas...

Post by Taledus »

Well, I wasn't really referencing my forum organizing idea, but there are several threads describing lists of really great ideas, and I have noticed that some of them being listed like that fall through the cracks because they are difficult to track..

Thanks for the comments about the additional tiles...there are some issues, but I am going to be working on correcting them once I can get some input on which method to go with. Hit me up on google talk ([email protected]) if you have ideas about the tiles.

And I believe Oskar has been extremely busy with RL stuff...Pyrizzle is on vacation for a few more days...I think the others are hiding from me cause of my OCD-WIN ideas are just too much... :lol:

I like the idea of specialized attacks like Oskar was referring to...and something like paying to train the areas would be of great benefit cause you wouldn't be solely upgrading things with levelling, you could put some of the gold to better use than just lining your pockets :) Once I can find out if this is still being thought about for the engine then I will make a list of stuff to go up on doc's with the rest of the stuff I have been putting up there.

I already have a list of additional map events that the game could use. The idea about the bookshelves is just one of them. Some areas have paper on the floor that does nothing, while others popup dialogs when you step on them...somewhat inconsistent and using the papers solely with dialogs would alleviate inconsistent issues like that. Bookshelf dialogs would allow for a whole new area to be opened up for books and questing additions.
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nyktos
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Re: Lots of new ideas...

Post by nyktos »

you'll be happy to hear that trainers & books will be in the game soon!
they are actually being used, just on a very small scale...
but not as much as they could be!

(due to time constraints & lack of writers)

Books / Lore - Papers in Arcir's Basement that you can read (quest trigger)
Trainer - You can "earn" the Dark Protector skill


as for the skills, there are a TON getting ready to come out...
and one of my suggestions was to have a Training Area,
as opposed to making Skill Points easier to get.

[the idea is a lot more in depth, just letting you know we are on the same page]

great post Ian!

:twisted:

---edit---


forgot to address Battle Abilities (made up name)...
the answer is yes, we are interested in variable attacks during combat (not just attack).

my idea was - add a Skill button to the combat screen...

[Attack] [Skills] [End Turn] [Flee]

when you tap Skills, you get a list of the abilities you have learned.

it (the idea) is just sitting on the back burner now, because we chose to implement other new ideas first.
well get there! and while we wait - this is a great topic to start brainstorming on.

"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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fiernaq
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Re: Lots of new ideas...

Post by fiernaq »

I've been working on the books but some of my work has been limited because I would like to at least finish all 6.11 content so I have a more complete grasp on both the world in general and the pros/cons of skills, stats, builds, techniques, etc.. There will be several books/pages/notes that can be placed around the world to describe things better but they will all be from an in-game perspective rather than from outside the 4th wall.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Taledus
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Re: Lots of new ideas...

Post by Taledus »

+20 fiernaq!

I was unaware that they were currently bein worked on to implement, but it is great to know. That is going to be something that I will be adding to the new wiki for stuff that is currently being worked on.
Stoodge
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Re: Lots of new ideas...

Post by Stoodge »

Great ideas here

Is there any chance that the gravestones and crosses could have some text added? Nothing too serious just 'R.I.P.'or 'here lies so and so who was caught trespassing and dealt with accordingly'. You could even use the names of prominent forum members.... lol.

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nyktos
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Re: Lots of new ideas...

Post by nyktos »

great point, and that should be simple to implement...

i remember playing one of the old Dragon Warrior games (D.Quest in Japan),
and one of the gravestones had the name of the first hero from the first game...
not the player character - but the man you were following in the footsteps of.

[Here lies Erdrick] - yes it must have been EPIC because it has been at least 15 years.

:shock:

that being said...

How about a fake gravestone that has Andor's name on it?!
well, the gravestone is real... but Andor isn't really dead. (yet?)


:lol:

"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Taledus
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Re: Lots of new ideas...

Post by Taledus »

Stoodge wrote:Great ideas here

Is there any chance that the gravestones and crosses could have some text added? Nothing too serious just 'R.I.P.'or 'here lies so and so who was caught trespassing and dealt with accordingly'. You could even use the names of prominent forum members.... lol.
Added these to list of reserved map tiles for discussion. I'm not saying that they will be able to be reserved like I am referring to, but trying to have some consistency will not make things as confusing ("why do these papers say something, yet those don't").

Things are quickly coming together these last few days though...who knows what all might be implemented :twisted:
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