The combat bar stuff is on the combatview.xml file. I had no problems finding it, but getting the stuff to move. The controls do not appear as they do on the games combat bar as things look unorganized, readjusted somewhere in the code I believe when they are needed.
After I finally figured out the gravity I am able to move things to the bottom of the window, yet when the visibility is turned on during combat they show back up at the top, with all controls organized again.
src->com.gpl.rpg.AndorsTrail.view->CombatView.Java contains nothing either that looks of use for modifying the location of the controls on the combat bar, which I believe it is referring to it as "monsterBar", but it does contain the sub procedures that control the visibility, and the listeners for the flee/end turn/attack buttons. The force is telling me I am soooo close to figuring this out
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Alright, I figured something out. On the
main.xml file there is a control called
statusview_statustext (TextView) which appears to be a text box. No matter what I mess with, everytime I try to run this in the emulator it says it has stopped unexpectedly.
So I loaded this up in Bluestacks. It loads the main title page, but then when I click on a new game says loading resource, then goes back to the title page. I am not making very much progress, because everytime I have a build fail I undo all changes and make sure it will still startup from the default layout, which it does.
So I am working on it, I just don't know what I might be doing wrong.
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Here is what I have so far:
I can shorten the length of the HP/LVL bars under the
statusview.xml
On main.xml I can move the
main_statusview control on top of the
com.gpl...MainView
I am unable to shorten the height of the
com.gpl...MainView control to be on top of the repositioned
main_statusview control, as it causes a loop back to the title screen.
I can set the
main_combatview below the
main_statusview but it will not appear in combat, because it is now hidden.
I am unable to make the
com.gpl.MainView any other size, as it causes a loop back to the title screen when loading.
This does not seem to be working for me...I guess I am just used to programming with Visual Studio because I am unable to make properly working changes to the controls that reflect something similar to what I am trying to achieve.