A - Current View

As you can see there is a lot of real estate there available for use. I get to see just about all of the map, which is why it appears cut off on the right side. I can fix this in preferences by scaling the view, but like this much better even though some maps appear cut off.
A-1.)I have some issues with the quick slots. They appear on the left side of the screen when I open them.
A-2.)Even though the combat status bar has opacity to see what is going on behind it, it's still annoying when I am fighting something that is in that area.
A-3.)What is not visible in this image is the toast messages. I like them over having to see the dialog box pop up every fight, but they too often get in the way while I am grinding.
A-4.)Currently to attack I simply run into enemies with the arrows on my mini keyboard...and I can keep hitting the arrows for each subsequent attack which makes for fast battles. However, if I hit the quick slot for use, bring up the Hero menu, or fight with an enemy after a dialog interaction, I am unable to simply hit the arrows because then it is highlighting the buttons on the screen. Then I have to resort to hitting the attack button, which is up top. I'm right handed so I have to reach across my view in order to hit the button which obstructs my view. The only time this is a huge issue is when I am fighting difficult enemies and I have to keep an eye on my HP to see when I have to use a meat.
B - Cheesy Photoshopped View

B-1.)In this image I have moved everything down to the bottom. The combat bar would be fixed in place. All buttons are accessible from beside the edges of the screen for much better access. While it appears to be 2 separate bars (Status bar/Combat bar), it should be just 1 bar...gradient effect should go all the way, not separated like appears in the image.
B-2.)Quick slots should appear on the right side, vertical preferred because they are lined up on the side of the screen for easy hitting without reaching across anything, but horizontal would work too...just not as well.
B-3.)When not fighting an enemy it would just grey out the enemy icon, enemy HP bar, attack button, end turn button, flee button, and clear out the text in the dialog box on the right.
B-4.)Icons for Attack, End Turn, & Flee. The Hero Menu and Quick slots have icons, everything else should too for better aesthetics for the GUI.
B-5.)Instead of having toast message tell you the rewards, they could appear in the bottom dialog box as well so they do not interfere with viewing those parts of the screen. Also, color code messages so it does not all run together. If I am attacking/missing/etc, it should appear one color, maybe blue...NPC's should appear another color, maybe green.
B-6.)To the right of the messagebox could be where the Character Conditions appear. 1 condition appears as a regular icon, 2 or more get shrunk down in order to fit up to 4 in the same spot that take up no ore area than an icon, or just have them all mini icon sized...all the stuff to the left can be moved over a bit to allow more room here.
C - The Hero Menu
What brought me to the forums was not being able to have the ability to have more than one save. Being new to owning a tablet I didn't think to look at the menu at the bottom of the screen for accessing other areas. It was mention in my first post on the forums here, but I would like to take a minute and suggest alternatives for accessing additional features:
C-1.)Currently there is Overview, Quests, Skills, & Inventory. I propose an additional tab for Preferences instead of it being available through your devices menu. Future device may not have a menu option available, and this would make it a lot easier for new people to find the preferences section.
C-2.)Furthermore, I propose a tab for Save management. It would list your current save games, allow you to create a new save, or write over an old save...just like it is designed now but without it appearing in the form of a popup box.
C-3.)Red X button that will take you to the main menu, where you can exit the game from there...