Copying this over from the General Discussion thread, with some basic dialogue.
An idea for a new weapon (and the quest to obtain it), that will allow us to have a weapon that inflicts Fatigue on a target, as opposed to self inflicted like with the ShadowFang.
Wyrm Claw Dagger:
Attack Cost: 4 AP
AC: 20%
AD: 3-5
HP: +5
On hit: 50% chance of inflicting Fatigue on target
Quest: Herec, who sells the Restore Fatigue potions in BWM Settlement tells you thanks to the claws you provided, his studies have led him to believe that in addition to the cure, he can also create a weapon that would inflict Fatigue. He tells you he's already used up his supply of Wyrm claws, so he'll need 10 more, and a couple other supplies: a sharp iron dagger, 1 restore Fatigue potion (he's not giving them away for free after all), and a large empty vial/flask. He explains the dagger will be mostly covered in a coating made of crushed wyrm claws (ground into the empty flask), and the restore Fatigue potion is used to treat the handle so its not accidentally self inflicted. He then sells it to us for 500 gold and tells us the process was very labor intensive so don't expect him to make any more, even if we offer more gold.
Assuming this is being played by someone who just got the game, the 2nd quest would start after finishing the initial quest to bring him 5 wyrm claws. For anyone who already completed that quest, you would have to go back to talk to him.
After offering to sell the potion:
Herec: Thanks for the wyrm claws, they were very useful and led to this Restore Fatigue potion. While coming up with the potion, I stumbled upon another possible use of these claws. I think I can coat a small weapon, maybe a dagger, with crushed wyrm claws, and that would allow you to inflict the same condition on those foul beasts, and give them a taste of their own medicine! And, of course, it would work on other creatures too.
Unfortunately, I've already used the 5 claws you gave me, so I will need more, and a few other supplies. Bring me back 10 wyrm claws, a large empty flask, a sharp iron dagger, and I will also need back one of the restore fatigue potions I sold you.
After returning with the items:
Herec: Excellent! I will create a coating from the crushed wyrm claws and put it in the large flask, then dip the blade into the flask. The restore fatigue potion will be used to coat the handle to make sure you don't have any accidents. Come back a little later and I'll have it ready for you.
After returning to check on the new dagger.
Herec: Here it is, I'm calling it the Wyrm Claw Dagger! I put a lot of work into this, so I will have to ask for 500 gold before handing it over.
After purchasing the dagger.
Herec: As I told you, this was very difficult to make, and there was even some risk of giving myself Fatigue by working with the claws, so I won't be doing this a second time. Take care not to lose that dagger.
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
New weapon idea: Wyrm Claw Dagger
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New weapon idea: Wyrm Claw Dagger
Last edited by Mino on Mon Aug 20, 2012 12:55 am, edited 1 time in total.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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Re: New weapon idea: Wyrm Claw Dagger
+1 ...
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- nether
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Re: New weapon idea: Wyrm Claw Dagger
Those White Wyrms deserve my ire. I love this idea.
Fatigue is really, really... good though... and it feels like this is still too easy to obtain. I'd like some drawback possibly, either to its use or its obtaining. Something. Maybe I'm just being too skeptical. If I was playing through a second time with this quest added though, this would probably be my main weapon a good percentage of the time, or either a weapon I use for the fatigue first.
Fatigue is really, really... good though... and it feels like this is still too easy to obtain. I'd like some drawback possibly, either to its use or its obtaining. Something. Maybe I'm just being too skeptical. If I was playing through a second time with this quest added though, this would probably be my main weapon a good percentage of the time, or either a weapon I use for the fatigue first.
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Re: New weapon idea: Wyrm Claw Dagger
I would say its enough of a hardship to obtain since you have to kill enough wyrms for 10 more claws, and possibly travel back to one of the towns on the other side of the collapsed mines to get the large empty flask and sharp iron dagger, and then back to BWM.
It would require more traveling and killing than getting the Barbed dagger that causes bleeding wound, which is mostly obtained by choosing the "right" side. The stats (not counting the fatigue infliction) are only a little better than that because it requires more traveling and killing.
It would require more traveling and killing than getting the Barbed dagger that causes bleeding wound, which is mostly obtained by choosing the "right" side. The stats (not counting the fatigue infliction) are only a little better than that because it requires more traveling and killing.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
- nether
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Re: New weapon idea: Wyrm Claw Dagger
This is true. Maybe its just the grinder within me wanting it to be harderMino wrote:I would say its enough of a hardship to obtain since you have to kill enough wyrms for 10 more claws, and possibly travel back to one of the towns on the other side of the collapsed mines to get the large empty flask and sharp iron dagger, and then back to BWM.
It would require more traveling and killing than getting the Barbed dagger that causes bleeding wound, which is mostly obtained by choosing the "right" side. The stats (not counting the fatigue infliction) are only a little better than that because it requires more traveling and killing.

- Mad P
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Re: New weapon idea: Wyrm Claw Dagger
Great idea, but what a pity all weapons from BWM inflict Blackwater misery
Maybe raise the stats to compensate for that...
(and as I understood, even rejuvenation won't help)

Maybe raise the stats to compensate for that...
(and as I understood, even rejuvenation won't help)
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...
Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
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Re: New weapon idea: Wyrm Claw Dagger
This one wasn't meant to inflict Blackwater misery.
If it needs to be explained...
Herec: Unlike the weapons made in the shop over there, this one won't give you what we locals refer to as "Blackwater Misery" because the weapon being upgraded came from outside our settlement. That's one of the reasons I asked you to bring it, instead of one of our daggers.
If it needs to be explained...
Herec: Unlike the weapons made in the shop over there, this one won't give you what we locals refer to as "Blackwater Misery" because the weapon being upgraded came from outside our settlement. That's one of the reasons I asked you to bring it, instead of one of our daggers.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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Re: New weapon idea: Wyrm Claw Dagger
+1 Absolutely love it. Great idea so well thought out.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
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Re: New weapon idea: Wyrm Claw Dagger
Awsome
I am all for any new gear... I was sad to see after getting my shadow fang that the fatigue was self inflicted, but none the less, it sits in my hideout among all my treasures of intrinsic value
(too bad we can't stash gold in that pile
) But I love the wyrm claw dagger idea, as blackwater is my favorite place to hunt... Good variety of drops, but its bitter cold lol



^SuFiC8^
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ExP-18,083,212
RoLS-0 GoLF-1
ElyR-1 ShaF-1
RoL-0 SRoV-2
ChaR-3 VSH-0
LvL-100

ExP-18,083,212
RoLS-0 GoLF-1
ElyR-1 ShaF-1
RoL-0 SRoV-2
ChaR-3 VSH-0
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Re: New weapon idea: Wyrm Claw Dagger
Definitely +1. Love the idea of inflicting conditions on enemies.
Hey guys, I'm back.