Beta testers needed: New editor
Posted: Mon Apr 11, 2011 6:53 pm
As you know, a major stepping stone for the next release is the new editor. Discussed more in Issue 154. Improving the old editors into a combined editor will enable us to be even quicker and expressive in creating new content in the future, thus improving gameplay for you players.
At this stage, the editor is mostly complete apart from
- Conversation editor is not started.
- I would like to have some kind of validation and data checks put in place to indicate and entry failures, to spot the trivial errors while editing.
The new editor also incorporates the new item system, including the new "actor status effects", that will be released in v0.6.9.
So, I feel that the editor now is in such a shape that we should beta test it. For those of you that are interested, please follow the link below to view the new editor. Please comment with your thoughts on it.
http://andors-trail.googlecode.com/svn/ ... ditor.html
Please consider things such as usability and flexibility in it. Is it intuitive and understandable to work with? Is there some function, object or field in the UI that should be explained in more detail?
Thanks you in advance! Hopefully we will be able to create really interesting content for you players with this new editor!
/Oskar
At this stage, the editor is mostly complete apart from
- Conversation editor is not started.
- I would like to have some kind of validation and data checks put in place to indicate and entry failures, to spot the trivial errors while editing.
The new editor also incorporates the new item system, including the new "actor status effects", that will be released in v0.6.9.
So, I feel that the editor now is in such a shape that we should beta test it. For those of you that are interested, please follow the link below to view the new editor. Please comment with your thoughts on it.
http://andors-trail.googlecode.com/svn/ ... ditor.html
Please consider things such as usability and flexibility in it. Is it intuitive and understandable to work with? Is there some function, object or field in the UI that should be explained in more detail?
Thanks you in advance! Hopefully we will be able to create really interesting content for you players with this new editor!
/Oskar