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couple of ideas
Posted: Sun Jul 29, 2012 8:05 pm
by Dave
I'm addicted to AT.

i had a couple of ideas to share. The old drunk at the Prim tavern should respond to giving him too many meads. Maybe he has a secret. Lighting a camp fire should take flint and steel, and allow the cooking of meat. Improving early healing. That's all i had for now, but I'm a bit of a geek and would love to help write some code. I'm just trying to find my direction.
Dave
Re: couple of ideas
Posted: Sun Jul 29, 2012 8:52 pm
by paole
+1
Re: couple of ideas
Posted: Sun Jul 29, 2012 10:09 pm
by Sarumar
Dave wrote:I'm addicted to AT.

i had a couple of ideas to share. The old drunk at the Prim tavern should respond to giving him too many meads. Maybe he has a secret. Lighting a camp fire should take flint and steel, and allow the cooking of meat. Improving early healing. That's all i had for now, but I'm a bit of a geek and would love to help write some code. I'm just trying to find my direction.
Dave
Welcom to the forums,
Every idea is welcom too, please keep on posting.
Re: couple of ideas
Posted: Sun Jul 29, 2012 10:29 pm
by scottdog
Sarumar ever thought about putting your name on the application for the moderator post, you get my vote!
Re: couple of ideas
Posted: Sun Jul 29, 2012 11:46 pm
by Dave
Does it matter if i tap the creature I'm attacking? I think it should. Maybe just a better hit chance if the player taps the opponent, 5% ?
Re: couple of ideas
Posted: Mon Jul 30, 2012 1:10 am
by Antison
Dave wrote:Does it matter if i tap the creature I'm attacking? I think it should. Maybe just a better hit chance if the player taps the opponent, 5% ?
No, it does not and nor should it.
Re: couple of ideas
Posted: Mon Jul 30, 2012 6:33 am
by Sarumar
scottdog wrote:Sarumar ever thought about putting your name on the application for the moderator post, you get my vote!
I can not do it because, my skill of english is limited and ewery now and then I say something really stupid or even insult someone accidentally, etc... That's why I use disclaimer clause...

Re: couple of ideas
Posted: Mon Jul 30, 2012 12:27 pm
by Dave
Well Tek, I guess I don't care where you tap, but for me the person that is actually looking at the screen when they are playing, should get a little bit of a reward. Just my honest opinion.
One other idea I had is the crates and chest on the maps are all closed or empty. is there any plans on putting items/gold in them? Also I always look for an hidden exit off of a map, when I'm exploring. I have never found one. I know the guide says to mark all exits with a road, but are there any planes to make small hidden areas off of the main landscape?
Dave
Re: couple of ideas
Posted: Mon Jul 30, 2012 1:02 pm
by fiernaq
Sarumar wrote:That's why I use discharge clause...

Sarumar wrote:That's why I use
a disclaimer clause...

A... uhh... "discharge" clause is something else entirely

Re: couple of ideas
Posted: Mon Jul 30, 2012 7:46 pm
by Sarumar
fiernaq wrote:Sarumar wrote:That's why I use discharge clause...

Sarumar wrote:That's why I use
a disclaimer clause...

A... uhh... "discharge" clause is something else entirely


once again "I hit the fun part" becauce of my typos
