Friendliness improvements!
Posted: Sun Jul 29, 2012 1:22 pm
Although I've only been playing for a short while, here's a list of things I'd love to to see changed:
1. The beginning needs less grind. You're stuck on about 4 screens for way too long. This is only made worse due to money being extremely hard to come by, as equipment is the best way a beginner to become powerful enough to explore. Farming snakes for money is not fun after the first half hour. Either there needs to be more screens or more quests for both levels 1-5 and 5-10 or much more money/equipment should be rewarded to the player for doing the quests that are there.
2. Increased fortitude should work retroactively. It really is unnecessary for it to behave the way it does now. Playing the game and missing that skill at level 4/5 is honestly not a good user experience. It honestly makes me upset to realize that the player I was getting attached to had been screwed up irreversibly. It makes it worse that I've, and likely most players, noticed it at level 8 and had a long and dry grind experience up to that point. Is there any good reason this skill shouldnt be applied retroactively? I cant think of any. It's practically the game laughing at you for not spending the first hour of the game in menus and not intuitively knowing how all the game mechanics work (aka: a new player doesn't know what's valuable before he really starts exploring the world and fights multiple types of enemies) ... at the very least it should he the first ability mentioned.
3. Battles should start with a white flash or something. It can be disorienting when you are trying to move and you suddenly stop. You may tap to see if the touch screen just stopped working and then find out you just swong at your opponent. This often happens when an enemy is hiding behind a tree or whatnot.
4. An option to have units slide between squares instead of just jumping to a new location. This should include your character as well. Not only would it make some enemy movements clearer, but I think it would make things look nicer.
5. Instead of enemies attacking at a specific rate, it would be nice if I could tap to advance the combat. I usually sit there tapping like crazy anyway when I'm grinding even when its not my own turn, so it would be nice to have that option
6. Lose the percentages. They are honestly confusing. How can I have a hit rate of 150%, the enemy have no block rate and I'm still missing? The only way to find out is to search online and find out that it isn't a percentage.
7. A beginners guide. It would be nice to have something explain the basics, such as what AP is, how hit chance is calculated, etc in the game itself. I still dont know what decreasing my movement AP would do since you cant seem to move in combat. I wish there was something in the game to explain it.
8. I am quickly seeing that unarmed combat is brokenly awesome. I can equip 2 rings that give me +4 damage EACH and attack 5 times each turn at level 10? Hmmm...
I'm sure i could find other things, but those were the most major. I'm sure I will find more as I play
Sorry if this pst made it sound like I haven't enjoyed the game so far, I have but these things have just irked me quite a bit and I assume they are things that could ruin the game for others.
1. The beginning needs less grind. You're stuck on about 4 screens for way too long. This is only made worse due to money being extremely hard to come by, as equipment is the best way a beginner to become powerful enough to explore. Farming snakes for money is not fun after the first half hour. Either there needs to be more screens or more quests for both levels 1-5 and 5-10 or much more money/equipment should be rewarded to the player for doing the quests that are there.
2. Increased fortitude should work retroactively. It really is unnecessary for it to behave the way it does now. Playing the game and missing that skill at level 4/5 is honestly not a good user experience. It honestly makes me upset to realize that the player I was getting attached to had been screwed up irreversibly. It makes it worse that I've, and likely most players, noticed it at level 8 and had a long and dry grind experience up to that point. Is there any good reason this skill shouldnt be applied retroactively? I cant think of any. It's practically the game laughing at you for not spending the first hour of the game in menus and not intuitively knowing how all the game mechanics work (aka: a new player doesn't know what's valuable before he really starts exploring the world and fights multiple types of enemies) ... at the very least it should he the first ability mentioned.
3. Battles should start with a white flash or something. It can be disorienting when you are trying to move and you suddenly stop. You may tap to see if the touch screen just stopped working and then find out you just swong at your opponent. This often happens when an enemy is hiding behind a tree or whatnot.
4. An option to have units slide between squares instead of just jumping to a new location. This should include your character as well. Not only would it make some enemy movements clearer, but I think it would make things look nicer.
5. Instead of enemies attacking at a specific rate, it would be nice if I could tap to advance the combat. I usually sit there tapping like crazy anyway when I'm grinding even when its not my own turn, so it would be nice to have that option

6. Lose the percentages. They are honestly confusing. How can I have a hit rate of 150%, the enemy have no block rate and I'm still missing? The only way to find out is to search online and find out that it isn't a percentage.
7. A beginners guide. It would be nice to have something explain the basics, such as what AP is, how hit chance is calculated, etc in the game itself. I still dont know what decreasing my movement AP would do since you cant seem to move in combat. I wish there was something in the game to explain it.
8. I am quickly seeing that unarmed combat is brokenly awesome. I can equip 2 rings that give me +4 damage EACH and attack 5 times each turn at level 10? Hmmm...
I'm sure i could find other things, but those were the most major. I'm sure I will find more as I play
