Ideas for Changes to game (combat, grinding, etc)
Posted: Sun Jul 15, 2012 9:05 pm
I'm not exactly sure where to post these concerns of mine, however I'll give it a shot here. I have been playing for a relatively short time compared to some of these other players, maybe a couple months tops, however I have some concerns. I do love this game, it is by far the best RPG that I could find and is exactly what I was looking for. I also like that it's open code and will continue to expand and it is possible that I may have a hand in it's development.
I really like the idea that we are still trying to expand the game and "Make it more awesome," however I believe the expansion of the game can be accelerated if we had a better review and player base. Part of what I think is highly detrimental to that cause is the unbalance in the game. I have noticed it has been brought up here and there but never given much merit. I think if we do try to balance out the game a little more we will expand quicker in ideas. I know the coders are here voluntarily and the progression of the game is highly dependent upon them, but a good player base and reputation is just as important as their time.
I believe we would do much better if we had a better formula for combating mobs, I find that the game is a roller-coaster, in the sense that it starts off very hard, eases off a bit, and when you try to explore further it becomes nigh impossible to even move at times unless you just 'grind' somewhere to gain levels and plan your character very carefully. Planning of your character should be crucial, but sitting in one area for weeks on end trying to get an item or just killing easy stuff long enough to get your character some stats to try to move on is highly boring. I remember a post that said something about people appreciating the quests/story a lot more than running around and killing. I find that to be quite true, I like hunting and exploring, but I also don't want hunting or 'grinding' in the same area over and over again to be a intricate part of the game. I understand the developers wanted to make it tough to play, which I'm all for, but not like this. The other concern I have is the drops, I have seen people complain about it and probably quit playing because of it. I also understand that if an item is 'legendary' you want either Lady Luck to shine on a hero or only a very persistent hero to have such items. That is great, but for me I found myself in the Khazuul shrine for a month of my gameplay going from level 20-38 in there just to get my RoL. I am in a time in my life where I have a retarded amount of extra time and feel that I would have never even gotten close to getting this item if I didn't have this ridiculous amount of time. I find this drop rate goes for even quest items, such as white claws from Blackwater Mountain. In my opinion the drop rates should be a little more generous in general.
Maybe I'm just not as big of a gamer as I used to be and don't have it in me anymore to play these times of games and my balance is off balance
Thoughts?
Khazuul Xenocide, Lavic, Shadow Walker
-Lvl: 42, HP: 119, AP: 12, AC: 210%, AD: 16-27, Crit: -11, BC: 105%, DR: 1
-RoL: 1
I really like the idea that we are still trying to expand the game and "Make it more awesome," however I believe the expansion of the game can be accelerated if we had a better review and player base. Part of what I think is highly detrimental to that cause is the unbalance in the game. I have noticed it has been brought up here and there but never given much merit. I think if we do try to balance out the game a little more we will expand quicker in ideas. I know the coders are here voluntarily and the progression of the game is highly dependent upon them, but a good player base and reputation is just as important as their time.
I believe we would do much better if we had a better formula for combating mobs, I find that the game is a roller-coaster, in the sense that it starts off very hard, eases off a bit, and when you try to explore further it becomes nigh impossible to even move at times unless you just 'grind' somewhere to gain levels and plan your character very carefully. Planning of your character should be crucial, but sitting in one area for weeks on end trying to get an item or just killing easy stuff long enough to get your character some stats to try to move on is highly boring. I remember a post that said something about people appreciating the quests/story a lot more than running around and killing. I find that to be quite true, I like hunting and exploring, but I also don't want hunting or 'grinding' in the same area over and over again to be a intricate part of the game. I understand the developers wanted to make it tough to play, which I'm all for, but not like this. The other concern I have is the drops, I have seen people complain about it and probably quit playing because of it. I also understand that if an item is 'legendary' you want either Lady Luck to shine on a hero or only a very persistent hero to have such items. That is great, but for me I found myself in the Khazuul shrine for a month of my gameplay going from level 20-38 in there just to get my RoL. I am in a time in my life where I have a retarded amount of extra time and feel that I would have never even gotten close to getting this item if I didn't have this ridiculous amount of time. I find this drop rate goes for even quest items, such as white claws from Blackwater Mountain. In my opinion the drop rates should be a little more generous in general.
Maybe I'm just not as big of a gamer as I used to be and don't have it in me anymore to play these times of games and my balance is off balance

Khazuul Xenocide, Lavic, Shadow Walker
-Lvl: 42, HP: 119, AP: 12, AC: 210%, AD: 16-27, Crit: -11, BC: 105%, DR: 1
-RoL: 1