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mage items
Posted: Thu Jul 12, 2012 6:52 pm
by Ian
I don't know if this idea was posted before. Please delete this topic or lock if something like this exists already.
What do you think about adding items which a mage uses, like hats, robes, wands ...
There are already some extraordinary items which a mage would use: the SRoV and the VSH.
For this, some mages which sell you powerful magical items would be very useful. They should live in hidden houses.
If you choose to be a mage, you get a skill (didn't find a name for that skill). You can upgrade your knowledge about sorcery at each level of the skillpoint. After upgrading, you can use more powerful magic spells.
For example, you can heal yourself or add actorconditions to you or to enemys. These actorconditions should of course not affect you permanent. But you should be able to upgrade the healed HP and the duration of the effects.
What do you think about my idea?
Re: mage items
Posted: Thu Jul 12, 2012 7:13 pm
by scottdog
Interesting idea, you could go to the mage and he could offer you the chance to be his apprentice, you would have to do various quests and gather potions before completing your apprenticeship,you could have got a good idea here my friend, +1 from me !
Re: mage items
Posted: Fri Jul 13, 2012 1:30 am
by Wyrmspawn
How about a skill magecraft or necromancy, depending on which path you choose? A Mage of the light, or a darkmage from The Shadow...
Re: mage items
Posted: Fri Jul 13, 2012 5:24 pm
by Meirerion
A mage of Light could have less harmful magics, more potent healing spells, benedictions and spells that are only harmful to undeads.
A mage of the Shadow could have a curses, necromancy and leech magics.
Both could have spells such as a fireball, wind wave, tornado, meteor etc...
Choosing your religion will change the way you play, wich is a good thing for me.
Feygard guys shouldn't have magics but access to archery (bows/crossbows/javelins).
The problem is you'll have to add a range for offensive magics and projectiles.
Re: mage items
Posted: Fri Jul 13, 2012 5:50 pm
by Ian
Meirerion wrote:A mage of Light could have less harmful magics, more potent healing spells, benedictions and spells that are only harmful to undeads.
A mage of the Shadow could have a curses, necromancy and leech magics.
Both could have spells such as a fireball, wind wave, tornado, meteor etc...
Choosing your religion will change the way you play, wich is a good thing for me.
Feygard guys shouldn't have magics but access to archery (bows/crossbows/javelins).
The problem is you'll have to add a range for offensive magics and projectiles.
I love your idea of adding some different mage types with different abilities!
Maybe a range skill will be enclosed to AT in a future update.
Re: mage items
Posted: Fri Jul 13, 2012 7:18 pm
by buddyCasino
+1!
Two or three skills depending on your path: Shadow or Elythara(spelling?) and maybe a scholar magician for Lord Geomyr's buddies.
Re: mage items
Posted: Fri Jul 13, 2012 11:56 pm
by phydeaux
Love the ideas, only problem is, oskar has said he's against ranged attack because it's op... mobs are on a random movement controller, so you could conceivably snipe everything on the map from a distance...
Re: mage items
Posted: Sat Jul 14, 2012 8:07 am
by Meirerion
phydeaux wrote:Love the ideas, only problem is, oskar has said he's against ranged attack because it's op... mobs are on a random movement controller, so you could conceivably snipe everything on the map from a distance...
If you add ranged you should add more intelligent mobs moves or even ranged mobs. The range of most spells/projectiles could be of one square which is not sniping.
Re: mage items
Posted: Sat Jul 14, 2012 10:40 am
by phydeaux
True, and it looks like oskar may be looking into adding intelligence to the mobs, too! It's one of the questions on the survey sdvaney posted earlier...