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fading with decreasing hp
Posted: Sun Jul 01, 2012 10:49 pm
by Treadmore
For both the character and the mob I wondered about decreasing one or all of AC/AD/BC with decreasing HP?
As your HP decreases you can still hit/block as good as ever but maybe there should be a good chance to finish off the opponent quickly. It is frustrating slogging it out missing each other when your opponent has only 1 hp left!
Re: fading with decreasing hp
Posted: Sun Jul 01, 2012 10:53 pm
by Antison
I love the realism of the idea

Re: fading with decreasing hp
Posted: Mon Jul 02, 2012 2:11 am
by Pyrizzle
Interesting concept!

Definitly a fan of this one!
Re: fading with decreasing hp
Posted: Mon Jul 02, 2012 2:00 pm
by Sarumar
+1 great idea
Re: fading with decreasing hp
Posted: Mon Jul 02, 2012 3:00 pm
by Piggy the Slayer
Makes sense. I like it. Also makes the RoL RoLS regeneration etc even more important.
Re: fading with decreasing hp
Posted: Mon Jul 02, 2012 10:47 pm
by Treadmore
Yay
The implementation needs some thought. I was thinking you wouldn't lose too much effectiveness until hp had gone below a certain level, maybe a cumulative Poisson or Gaussian could be applied. Maybe the transition would be at 50% hp.
In terms of what is affected I thought Attack Chance and Block Chance both: being %s they lend themselves to adjustment by a cumulative distribution
----------------------------------COMBINED-------------------------------------
^actually, for poisson maybe a lot less than 50%, say 25%. Maybe it could also be modified as a Skill endurance or resistance to fading, lowering the % by a few points for each skill level?
Poisson example:
HP=20
Fading level=20%
(The lower this % the stronger you remain.)
So use Poisson distribution and lambda=20% of 20HP=4HP
So, when you're down to 5HP you would still have 80% of AC or BC; but drop to 1 HP and it will be less than 10% of the stats.
Re: fading with decreasing hp
Posted: Tue Jul 03, 2012 8:42 am
by Meirerion
Great idea, +1.
Re: fading with decreasing hp
Posted: Tue Jul 03, 2012 10:27 am
by Funfood
That's something I have ever missed in any RPG so far! +1
Re: fading with decreasing hp
Posted: Tue Jul 03, 2012 11:02 am
by Sarumar
How about something like new statuses;
-wouded (when not full HP) = -10% to AC
-minor wounds (when under 50%) = -25% AC and BC
-major wounds (when under 25%) = -33% AC and BC, move costs +1, attack cost +1
-dying (when under 10%) = -50% AC and BC, move costs +2, attack costs +2
In case of those - % I mean in current total, so if im in "dying" my AC is 210% (current 420%)
Any opinions ?
Re: fading with decreasing hp
Posted: Tue Jul 03, 2012 2:48 pm
by Wyrmspawn
Wait. There should be a skill to counteract this, like heroic spirit or reckless fighting, dead man's grip, or maybe careful fighting. Like, you no longer care if you're dying or get careful, and add to your damage when your hp is under, say, 50%. So, like this:
Heroic spirit:
Lvl1: negates negative attack chance.
Lvl2: adds to attack chance by 5 for every 10% of hp lost.
Lvl3: adds to attack chance by 10 for every 10% of hp lost.
Dead man's grip (a dying man can break bones and rock with his bare hands)
Lvl1: negates negative attack damage
Lvl2: adds to attack damage by 1 for every 20% of hp lost.
Lvl3: adds to attack damage by 2 for every 20% of hp lost.
Careful fighting:
Lvl1: negates negative block chance.
Lvl2: adds to block chance by 5 for every 10% of hp lost.
Lvl3: adds to block chance by 10 for every 10% of hp lost.
Then finally, there should be a bonus skill for learning all of these skills. Just dunno what kind of skill yet. Maybe a skill that allows you to increase damage resistance as well? Or would that be overpowered?