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New skill pre-req issue

Posted: Mon Jun 18, 2012 2:38 am
by Cyracus
Some of the new skills don't check the right skills for level value. I used an old game with a lot of free skill points to check. For example concussion says 3 weapon accuracy, 5 hard hit and 2 combat speed. I have both the first 2 I listed but they're still greyed out and combat speed which I don't have is highlighted. Taunt was same thing, the skills it checked were switched.

Re: New skill pre-req issue

Posted: Mon Jun 18, 2012 2:42 am
by phydeaux
They grey out when that requirement is met, highliting the skills you still need in order to get the skill in question

Re: New skill pre-req issue

Posted: Mon Jun 18, 2012 2:49 am
by Cyracus
Yeah, just realized my mistake myself.

Re: New skill pre-req issue

Posted: Mon Jun 18, 2012 7:34 am
by DarkSavant13
Cyracus wrote:Yeah, just realized my mistake myself.
Thanks for checking that, though, Cyracus. ;)

Re: New skill pre-req issue

Posted: Mon Jun 18, 2012 11:59 am
by Antison
This is not true guys. The skill is grayed-out when one of its prerequisites has not been met. Example, "better criticals" is grayed-out until you have at least one level of "more criticals".

Re: New skill pre-req issue

Posted: Mon Jun 18, 2012 4:04 pm
by phydeaux
tek, He was talking about the prerequisite list for the greyed out skill

Re: New skill pre-req issue

Posted: Sun Jul 01, 2012 4:50 am
by Pyrizzle
From the Skills screen:
The grey ones are ones you cannot currently use

From the skill discription:
The grey ones are the ones that have already been met


Yeah, that's a lil confusing.

Re: New skill pre-req issue

Posted: Sun Jul 01, 2012 10:30 pm
by DarkSavant13
Pyrizzle wrote:From the Skills screen:
The grey ones are ones you cannot currently use

From the skill discription:
The grey ones are the ones that have already been met


Yeah, that's a lil confusing.
Maybe we should change the colors of skills when they are available, unavailable, need a pre-req, etc.?

Re: New skill pre-req issue

Posted: Mon Jul 02, 2012 1:04 am
by Pyrizzle
DarkSavant13 wrote:
Pyrizzle wrote:From the Skills screen:
The grey ones are ones you cannot currently use

From the skill discription:
The grey ones are the ones that have already been met


Yeah, that's a lil confusing.
Maybe we should change the colors of skills when they are available, unavailable, need a pre-req, etc.?
Definitly what i was thinking.

Something like this:
Grey = You still have a requirement to meet
White = all requirements have been met (you may use this skill)