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Lodar's porcupine armor

Posted: Mon Jun 04, 2012 9:01 am
by Wyrmspawn
I just read this Chinese story which has this really cool armor in it called the porcupine armor. The deal is that this armor is made of leather, but has spikes like a porcupine's quills stuck all over it. So, if we give Lodar an armor like that to sell, or give after the world's most difficult quest.

Lodar would be able to sell the world's only armor with offense capability. The armor could be called, like, spiked leather armor or something, with a 15% chance to take away 1 hp from the monster that hits you. Also, since he's a potioner, he should be able to poison that armor. So, if the enemy gets the minus one hp, the monster that hit you would also have a 10% chance to be poisoned.

He could also have a helm like that, crown of thorns or something. Or a boot, or gloves. You know. What do you think about this idea?

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 9:24 am
by DarkSavant13
+1nice idea. :) Right now, this armor can't be created with the editor, otherwise I would make and submit it. ;) But, those with coding capabilities may be able to create it, I have no idea.

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 9:27 am
by Bard
DarkSavant13 wrote:But, those with coding capabilities may be able to create it, I have no idea.
But not without changing the way fights work!

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 9:36 am
by Pyrizzle
Interesting idea for Equipment. :mrgreen:

[Alt idea for stats]
Spiked Armor:
AC: +15%
BC: +20%
Condition effect: Gives opponent -15% to BC

This may be easier to code.

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 9:52 am
by Wyrmspawn
Or maybe it wouldn't have to be Lodar to give the armor and we could have it with a chance to give bleeding wounds. :twisted:

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 10:33 am
by Pyrizzle
Wyrmspawn wrote:Or maybe it wouldn't have to be Lodar to give the armor and we could have it with a chance to give bleeding wounds. :twisted:
Also a good solution,

When Hitting Target:
On Target
##% chance of Bleeding Wounds x## (# Rounds)

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 12:02 pm
by Antison
For us defensive minded players, this is perfect :!:

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 12:05 pm
by Pyrizzle
tek wrote:For us defensive minded players, this is perfect :!:
Indeed! :D I would never take this armor off.

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 12:13 pm
by DarkSavant13
Pyrizzle wrote:Interesting idea for Equipment. :mrgreen:

[Alt idea for stats]
Spiked Armor:
AC: +15%
BC: +20%
Condition effect: Gives opponent -15% to BC

This may be easier to code.
I think I may be able to do that on the editor. Going to try it now. ;)

Re: Lodar's porcupine armor

Posted: Mon Jun 04, 2012 12:19 pm
by Pyrizzle
DarkSavant13 wrote:
Pyrizzle wrote:Interesting idea for Equipment. :mrgreen:

[Alt idea for stats]
Spiked Armor:
AC: +15%
BC: +20%
Condition effect: Gives opponent -15% to BC

This may be easier to code.
I think I may be able to do that on the editor. Going to try it now. ;)
Sometimes the simplest solutions are the best solutions. Let me know how it turns out.