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Re: About The Meeting... (Sunday, the 10th)

Posted: Tue Jun 05, 2012 10:18 pm
by nyktos
Sarumar wrote:
Not ;) , just play the following role; In the meeting Nyktos says " there are lots of suggestion on how we should develop AT, but IMO.. becauce we all have only limited amound of time which we can use.... I suggest.. we need to priorise and forgot most of those trivial suggest send by players. Lets keep the fokus on the most important thing - to make this game even more awesome"
well, there is a part of the meeting where we address the forum...
to give everyone at the meeting an idea of what's being said here, by the members.

something that small would only take a second to bring up...
and i am interested in Oskar's response, really.

i haven't been paying attention to "Enemy Difficulty" for awhile,
but i remember it seeming "off" when i did look.

:lol:

anyway, this is a really small part of the meeting,
and it could really use some attention.

Most of the meeting is about development,
and it usually goes past the hour we set aside for it...
(most are about an hour & a half)

so feel free to mention some stuff you want serious feedback on,
we are begging you! and like i said...
bring up stuff that has been mentioned if you dont have a new idea / question.

even if it doesn't get to the meeting, if it is a good point - it will go somewhere.

Re: About The Meeting... (Sunday, the 10th)

Posted: Tue Jun 05, 2012 10:44 pm
by Antison
I don't remember reading about this and b/c you two are talking about it now, I will ask here. How is the monster difficulty formulated?
This rating is pretty much an opinion and computers don't do well with opinions, so I ask again: what is the code logic here?

Re: About The Meeting... (Sunday, the 10th)

Posted: Tue Jun 05, 2012 11:13 pm
by nyktos
i remember reading a few posts about it, they went into detail.

it was a long time ago though...
let me see if i can dig it up & post a link?

back shortly.

Re: About The Meeting... (Sunday, the 10th)

Posted: Tue Jun 05, 2012 11:51 pm
by sdevaney
tek wrote:I don't remember reading about this and b/c you two are talking about it now, I will ask here. How is the monster difficulty formulated?
This rating is pretty much an opinion and computers don't do well with opinions, so I ask again: what is the code logic here?
I will have Oskar write a better explanation, but here goes:

The information provided is to the best of my knowledge and may not be 100% correct.

All mobs have the same basic stats that a hero has, so the difficulty is figured by averaging and comparing those two sets of stats.

You take those stats, and figure out how many turns it would take for the hero to kill the mob and the mob to kill the hero.

Take the two number of rounds put them into a formula {50 + (turnsToKillPlayer - turnsToKillMonster) * 2} which gives you a number 0-100. That number corresponds to a difficulty rating.

0-19 = Impossible
20-39 = Hard
40-59 = Normal
60-79 = Easy
80-100 = Very Easy

sdevaney

Re: About The Meeting... (Sunday, the 10th)

Posted: Tue Jun 05, 2012 11:54 pm
by nyktos
and thank you sdevaney!

8-)

Re: About The Meeting... (Sunday, the 10th)

Posted: Wed Jun 06, 2012 5:03 am
by Pyrizzle
Suggestion:

Adding a dialog box that pops up only when you get a Legendary or Extraordinary Item

"Hmmmm what is this?.... This could be useful." or something to that nature.

I have seen support for this addition and personally would like to see it added to the game. :mrgreen:

Re: About The Meeting... (Sunday, the 10th)

Posted: Wed Jun 06, 2012 12:46 pm
by nyktos
i'd say a toast pop-up / if L & E items get one at all...

(that's what you're seeing on the "Short Loot Display")

it's a small, quick pop-up that you don't have to dismiss...

(fades away after a few moments)

---edit---

don't get me wrong,
i'm not stating an opinion either way.

actually, feels a little like hand holding though...
you need to pay attention to your loot in game like this!

Re: About The Meeting... (Sunday, the 10th)

Posted: Wed Jun 06, 2012 11:29 pm
by Antison
sdevaney wrote: You take those stats, and figure out how many turns it would take for the hero to kill the mob and the mob to kill the hero.
sdevaney
Thanks for the replay, but I would like to know how the number of turns to kill is calculated.

Re: About The Meeting... (Sunday, the 10th)

Posted: Wed Jun 06, 2012 11:33 pm
by nyktos
simply comparing the stats of the hero to the stats of the enemy,
unless i misunderstood what Scott said...

(not in the post, but a message)

i shouldn't say "simply"...
just looking at the code made my brain hurt!

:shock:

Re: About The Meeting... (Sunday, the 10th)

Posted: Thu Jun 07, 2012 1:41 am
by sdevaney
nyktos wrote:simply comparing the stats of the hero to the stats of the enemy,
unless i misunderstood what Scott said...

(not in the post, but a message)

i shouldn't say "simply"...
just looking at the code made my brain hurt!

:shock:
tek wrote:
sdevaney wrote: You take those stats, and figure out how many turns it would take for the hero to kill the mob and the mob to kill the hero.
sdevaney
Thanks for the replay, but I would like to know how the number of turns to kill is calculated.
http://code.google.com/p/andors-trail/s ... oller.java
@Nyktos: Guess I should of told you specifically lines 419-455. lol

@Tek: If you look at lines I mentioned above you can see how everything is calculated. Oskar will be by soon to give a good explanation.

sdevaney