Code: Select all
X=Hero
N=NPC
Step 1 : Fight is occurring
| | | |N| | | |N|
++++++++++++++
| | | | |X| | | |
++++++++++++++
| | | | | | | | |
Step 2: Hero successfully flees one tile to his right
| | | |N| | | |N|
++++++++++++++
| | | | | |X| | |
++++++++++++++
| | | | | | | | |
Step 3: Hero moves one tile to his right and encounters another NPC
| | | |N| | | |N|
++++++++++++++
| | | | | |X| |
++++++++++++++
| | | | | | | | |
Now the hero is "sucked" back into the fight every time as the NPC initiates the battle 100% of the time which I feel is a bug, but the worst bug isn't this one. What's worst
is the hero's AP is not back to full strength. I am not sure if these bugs were introduced in 0.6.11a1/b1 or in 0.6.10 as my hero has not been weak enough to justify fleeing sense before 0.6.10 was released. Now that I started a new character and went into the spider cave, I find myself encountering this bug consistently.