Lol, but at MF lvl 900, you should have an even 50/50 on extraordinary items, if I did the math right...
and a 5% chance for legendary...
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Magicfinder. Is it Useful or Useless?
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Re: Magicfinder. Is it Useful or Useless?
phydeaux wrote:Lemme see... Going after extraordinary item with a 1/1000 drop rate... MF lvl 2 makes it a 1/998 chance... Hmmmm
Lol, it would seem that frustrated adventurers are the reason mf gets used at all, cuz it makes you *think* it'll be a better drop...
But hey, that's my opinion
MF 2 makes it 1/500
Sarumar
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Re: Magicfinder. Is it Useful or Useless?
At 2MF, legendary chance is 1/5000. That's still not a very good chance which I'm sure still leaves a lot of players frustrated. But I guess they wouldn't be legendary if you could get them easily.phydeaux wrote:Lemme see... Going after extraordinary item with a 1/1000 drop rate... MF lvl 2 makes it a 1/998 chance... Hmmmm
Lol, it would seem that frustrated adventurers are the reason mf gets used at all, cuz it makes you *think* it'll be a better drop...
But hey, that's my opinion
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Re: Magicfinder. Is it Useful or Useless?
Actually, you have a 2/1000 chance to get the item... Which *looks like* 1/500... But is not... If there was a counter, it would be 1/500, but there is not... It is a portability statistic, which means you have 2 chances in 1000 every time you kill a mob that can drop an extraordinary item... portability is logarithmetic... At MF 2, your success% is doubled, but your fail rate has barely changed... Success=.002 / fail = .998... it's really difficult to explain author getting into calculus, which I barely remember...
It's the way a statistic is converted to readability that confuses... The percent chance is the 1/1000 converted to decimal... But it wasn't 1/1000 in the first place, it was 1 in 1000, which is different...
It's the way a statistic is converted to readability that confuses... The percent chance is the 1/1000 converted to decimal... But it wasn't 1/1000 in the first place, it was 1 in 1000, which is different...
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Re: Magicfinder. Is it Useful or Useless?
I don't know what it says in the code, but given what it says in the E & L items thread, I would have to respectfully disagree with you.phydeaux wrote:Actually, you have a 2/1000 chance to get the item... Which *looks like* 1/500... But is not... If there was a counter, it would be 1/500, but there is not... It is a portability statistic, which means you have 2 chances in 1000 every time you kill a mob that can drop an extraordinary item... portability is logarithmetic... At MF 2, your success% is doubled, but your fail rate has barely changed... Success=.002 / fail = .998... it's really difficult to explain author getting into calculus, which I barely remember...
It's the way a statistic is converted to readability that confuses... The percent chance is the 1/1000 converted to decimal... But it wasn't 1/1000 in the first place, it was 1 in 1000, which is different...
E.g., with MF = 18, you have a 1% chance of getting an Ex item. That is a 1 in 100 chance, and it is also 1/100 = .01 = 1%.
Likewise, with MF = 2, you have a .02% chance to get a Le item, which is a proportion of .0002, which is 1/5000.
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Re: Magicfinder. Is it Useful or Useless?
When I took fractions as a kid, 2/1000=1/500 and 2/10000=1/5000, lol.
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Re: Magicfinder. Is it Useful or Useless?
If it was a fraction, yes.
It is not a fraction
It is a chance statistic..., and I just realized I've been writing it wrong
With mf 2, it's 2:1000
Think this way:
You have a bingo cage with 1000 balls in it
You have random number x and number y
every time you kill an extraordinary item carrying mob, you draw 1 ball, you check it for a match, then put it back in the cage.
It's a .2% chance to win... Not 1/500
There is a difference
It is not a fraction
It is a chance statistic..., and I just realized I've been writing it wrong
With mf 2, it's 2:1000
Think this way:
You have a bingo cage with 1000 balls in it
You have random number x and number y
every time you kill an extraordinary item carrying mob, you draw 1 ball, you check it for a match, then put it back in the cage.
It's a .2% chance to win... Not 1/500
There is a difference
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Re: Magicfinder. Is it Useful or Useless?
So, in other words, 2 out of the 1000 balls are winners, or 2 per 1000, or 2/1000, or 1/500. Hehe.phydeaux wrote:If it was a fraction, yes.
It is not a fraction
It is a chance statistic..., and I just realized I've been writing it wrong
With mf 2, it's 2:1000
Think this way:
You have a bingo cage with 1000 balls in it
You have random number x and number y
every time you kill an extraordinary item carrying mob, you draw 1 ball, you check it for a match, then put it back in the cage.
It's a .2% chance to win... Not 1/500
There is a difference
I know what ya mean, I'm just playin'.
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Re: Magicfinder. Is it Useful or Useless?
Yes, 2 out of 1000. Which is not the same as 1 in 500...
1:500 would be only 499 losers.
2:1000 has 998 losers
It's hard to explain...
It's like buying a lotto ticket
If you buy one, you have a one in a million chance to win.
If you buy two, you have a two in a million chance to win.
Not a one in five hundred thousand.
You increase the quotient, you don't decrease the divisor
1:500 would be only 499 losers.
2:1000 has 998 losers
It's hard to explain...
It's like buying a lotto ticket
If you buy one, you have a one in a million chance to win.
If you buy two, you have a two in a million chance to win.
Not a one in five hundred thousand.
You increase the quotient, you don't decrease the divisor
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Re: Magicfinder. Is it Useful or Useless?
Great explination!!!phydeaux wrote:Yes, 2 out of 1000. Which is not the same as 1 in 500...
1:500 would be only 499 losers.
2:1000 has 998 losers
It's hard to explain...
It's like buying a lotto ticket
If you buy one, you have a one in a million chance to win.
If you buy two, you have a two in a million chance to win.
Not a one in five hundred thousand.
You increase the quotient, you don't decrease the divisor
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