v0.8.10 (BWM fill) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io

Magicfinder. Is it Useful or Useless?

A place for general discussion about the content and gameplay of Andor's Trail.

Is Magicfinder Useful or Useless?

I like it the way it is, it's very useful.
16
67%
It needs a bit changed, it's mostly useful.
2
8%
Magicfinder, what's that?
0
No votes
It needs a lot changed, but it's slightly useful.
3
13%
I wouldn't spend the skill points, it's useless.
3
13%
 
Total votes: 24

DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: Magicfinder. Is it Useful or Useless?

Post by DarkSavant13 »

phydeaux wrote:Yes, 2 out of 1000. Which is not the same as 1 in 500...
1:500 would be only 499 losers.
2:1000 has 998 losers
It's hard to explain...
It's like buying a lotto ticket
If you buy one, you have a one in a million chance to win.
If you buy two, you have a two in a million chance to win.
Not a one in five hundred thousand.
You increase the quotient, you don't decrease the divisor
Like I said, I understand. I'm just pickin' on ya (in a friendly way). ;)

I agree with Pyro, great explanation. :D
User avatar
der_Hosenwyrm
Posts: 53
Joined: Fri Sep 16, 2011 1:45 am
android_version: 2.0

Re: Magicfinder. Is it Useful or Useless?

Post by der_Hosenwyrm »

phydeaux wrote:If it was a fraction, yes.

It is not a fraction

It is a chance statistic..., and I just realized I've been writing it wrong

With mf 2, it's 2:1000

Think this way:
You have a bingo cage with 1000 balls in it
You have random number x and number y
every time you kill an extraordinary item carrying mob, you draw 1 ball, you check it for a match, then put it back in the cage.

It's a .2% chance to win... Not 1/500

There is a difference
Actually, there's not :P

.2% means .2 per 100, which is identical to 1 per 500.

I understand what you mean concerning the probability of winning the lottery with one vs two lottery tickets, but this case is different---at least according the Le & Ex items thread.

In this case, we are given a percentage for each level of MF. And that is inconsistent with what you are saying.

Also, if you think about the implications of your hypothesis, it would make the MF skill truly useless.
Prometheus
Lvl:97, XP:16504704, Gold:725579,
RoLS:1, ElyR:0, RoL:0, ChaR:2, GoLF:1, ShaF:0,
HP:211, AC:255%, AD:49-55, AP:2/12, CC:-4%, CM:-, BC:165%, DR:0
OMGitsMe
Posts: 122
Joined: Mon Jun 11, 2012 12:33 am
android_version: 2.3 - Gingerbread

Re: Magicfinder. Is it Useful or Useless?

Post by OMGitsMe »

My magic finder is up to level 3, and I have 1700 rocks approx... Still no ring :c I WILL find that darn thing!
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection :D
The criticals come often, and hit HARD!
Sarumar
VIP
Posts: 3275
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Magicfinder. Is it Useful or Useless?

Post by Sarumar »

OMGitsMe wrote:My magic finder is up to level 3, and I have 1700 rocks approx... Still no ring :c I WILL find that darn thing!
Yes, You will find it. I wish you luck.

Happy hunting
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Magicfinder. Is it Useful or Useless?

Post by Pyrizzle »

Sarumar wrote:
OMGitsMe wrote:My magic finder is up to level 3, and I have 1700 rocks approx... Still no ring :c I WILL find that darn thing!
Yes, You will find it. I wish you luck.

Happy hunting
[UPDATE] RING ACQUIRED!

"almost 2500 rocks with a MINIMUM of lvl 3 MF" OMGitsMe


Congratulations again. :mrgreen:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
OMGitsMe
Posts: 122
Joined: Mon Jun 11, 2012 12:33 am
android_version: 2.3 - Gingerbread

Re: Magicfinder. Is it Useful or Useless?

Post by OMGitsMe »

Thanks! Been stacking up my collection!
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection :D
The criticals come often, and hit HARD!
User avatar
nether
Posts: 206
Joined: Sun Aug 05, 2012 2:00 am
android_version: 3.1 - Honeycomb

magic finder

Post by nether »

Just wondering because at this point in the game I think im going to go for straight magic finder/QL with fortitude along the way. Things are dying too quick to warrant any other skill really and everything else I already have.
User avatar
Kruncha
Posts: 161
Joined: Mon Aug 13, 2012 8:04 am
android_version: 4.0
Location: Winterfell

Re: magic finder

Post by Kruncha »

I've got 2 in magic finder, but i've only got 1230 rocks and no ring, so too early to tell really. i'm sticking with the just two points, double chances seems a good choice and i want other skills. I'm level 31.
Shadow is faster than light - how else can it get out of the way?
Mino
VIP
Posts: 1270
Joined: Wed Mar 02, 2011 5:24 pm
android_version: 4.4 - Kitkat

Re: magic finder

Post by Mino »

Maybe these topics should be merged?
http://andorstrail.com/viewtopic.php?f=2&t=1589

Short answer: yes

Long answer:
My main game, the one in my signature, has Magic Finder level 10, and even though I feel like it made a difference and got me faster drops, there's really no way to prove it. But I spent no more than a day's worth of playing to get the Legendary items (maybe a couple days for the 2 RoLS, and I ended up with 3 of those and 2 ElyR). I also lucked out in getting 1 each of the Silk Robe and Shimmering Hat, unlike my new game who has 3 hats and no robe. For the Extraordinary items, in my new game I so far have managed to get a ShadowFang in addition to the 3 Shimmering hats, and am currently working on a Chaos Reaper. I definitely feel like I got those faster with MF 10, ending up with 60+ (I sold whatever number I had over 50).

But that's the thing with these odds. Even if its 1 out of 10,000, that 1 could happen on the 10,000th kill, or it could happen on the 5th kill, and theoretically if you kill another 9,995 there might not be another drop, but who's going to keep going after they get the item?
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
User avatar
Kruncha
Posts: 161
Joined: Mon Aug 13, 2012 8:04 am
android_version: 4.0
Location: Winterfell

Re: magic finder

Post by Kruncha »

The games mechanics mean that you might not get a drop with 100,000 kills, it is completely random. the 10,000 mark is just probability.
Shadow is faster than light - how else can it get out of the way?
Post Reply